Activity
From 2009-03-05 to 2009-03-18
2009-03-13
- 00:56 Revision 2a1856b3 (github): Removed global variable "viewActive"; not read anywhere.
- 00:36 Revision 533495d2 (github): Fixed: If the automap is open when a map change occurs, the map would be visible momentarily when the new map begins.
2009-03-12
- 23:38 Revision 522eff96 (github): Updated jDoom64 to use the new common player inventory for the Demon Keys.
- 23:33 Revision 82ae0870 (github): Updated jDoom64 to use the new common player inventory for the Demon Keys.
- 03:24 Revision 9b4d918d (github): Added \fixme comment to SV_InitMaterialArchives about a design flaw which could at best result in HOM but at worst a seg fault upon loading a saved game. How best to tackle this?
- 03:19 Revision 64147480 (github): Fixed: (DOOM.EXE bug) if the game is saved while a repeatable switch is momentarily in the "on" position, upon loading the saved game the switch would never return to the "off" position.
- Fixed: Material changes on sidedef surfaces as a result of XG's automatic switch swapping not working and switches de...
2009-03-10
- 19:23 Revision 3115ebb2 (github): Various changes to the format of ACS data written to/read from saved games. No fix for the jHexen floor waggles yet though.
- Incremented the jHexen save version. Split IO for the global ACS data store and world vars into new routines, added a...
- 17:48 Revision 85efb349 (github): Fixed: bug #2649376 "Low Damage with Timons Axe and Gauntlets" (see http://sourceforge.net/tracker2/?func=detail&aid=2649376&group_id=74815&atid=542099).
- 17:46 Revision 2304db49 (github): Don't use "event" as a variable name as Visual C++ interprets this as C++ event thus preventing the runtime debugger from allowing me to view their value or explore their state if an object instance or structure.
- 16:21 Revision e013d467 (github): Fixed: Bug #2646546 "Mousewheel-down doesn't bind".
- 02:36 Revision ab1469df (github): Fixed: Rev #6445 broke PWAD replacement of sprite patches.
- 02:32 Revision 982257d1 (github): Fixed a (unlikely) potential seg fault in chooseFixMaterial().
- 00:23 Revision fa52da15 (github): Fixed: Material definitions referencing sprite patches not working. Symptom - Bug #2673525 "wad midspace texture name does not work" (see http://sourceforge.net/tracker2/?func=detail&aid=2673525&group_id=74815&atid=542099).
- In fixing the above I have re-implemented the way in which sprite patch records are generated. This process is no lon...
- 00:00 Revision 73b170c1 (github): Fixed: The DED parser would output a warning message about unknown gltextures in Material definitions even when found.
2009-03-09
- 19:35 Revision 565f51d5 (github): Fixed: Added a missing newline to a warning message in P_TouchSpecialMobj.
- 03:38 Revision f6f28980 (github): Finished updating jHexen re the changes to player inventory. jHexen should now be buildable once again.
2009-03-08
- 23:36 Revision 14dce660 (github): Updating jHexen to use the new common player inventory. There still remains some work to do on the inventory drawing however.
- 19:38 Revision b8283b98 (github): Commonized the HUD inventory display stuff. Currently only jHeretic makes use of it.
- 13:03 Revision 4abee47f (github): Reimplemented the player inventory. All management of the player inventories is now done via an API rather than scattered, in-place logic throughout the codebase. In the process, fixed a couple of outstanding issues. Note that jHexen will still FTBFS as it hasn't yet been updated with respect to these changes. There also remains a minor issue with the statusbar inventory display if the selection mode is set to "scroll", which I'll address once I've updated jHexen.
- * Fixed: Bug #26422594 "Inventory display wrong item" (see http://sourceforge.net/tracker2/?func=detail&aid=2642594&...
2009-03-05
Also available in: Atom