Activity
From 2009-02-22 to 2009-03-07
2009-03-05
2009-03-04
2009-03-03
- 12:11 Revision efb22ecd (github): Renamed engine global 'mapSetup' to 'ddMapSetup' to avoid collision with a game-side global by the same name.
- 03:43 Revision ad4d684f (github): Numerous changes to the player inventory and associated HUD displays. Also added a few new user customization options as the work done made implementing them trivial. Note that jHexen will currently FTBFS as this commit only addresses jHeretic.
- * Decoupled the inventory HUD display(s) from the "real" inventory.
* Changed: Re-implemented the next/prev inventory... - 00:50 Revision 76eaaf7d (github): Fixed bug #2655595: "invalid read of 8 byte". Cheers to gerddie and valgrind for spotting it.
2009-03-01
- 17:38 Revision b921b473 (github): When picking up armor bonuses in jDoom and jDoom64, make use of P_PlayerSetArmorType and P_PlayerGiveArmorBonus.
- 17:28 Revision af9d8a8f (github): Fixed bug #2642596: "Armour pickup gives nothing" (see http://sourceforge.net/tracker2/?func=detail&aid=2642596&group_id=74815&atid=542099).
2009-02-28
- 18:52 Revision 4118d653 (github): Updated exampleplugin/doc/readme.txt
- 18:47 Revision f6c69702 (github): Moved Models.txt from the jheretic and jhexen doc folders into the attic as these are no longer current and not plugin documentation anyway.
- 18:41 Revision d5bcc15d (github): Removed section entitled "How to Apply These Terms to Your New Programs" from the LICENSE files for the engine and all plugins, as this section is not a part of the license itself.
- Added missing LICENSE docs for dpwadmapconverter and dswinmm.
- 17:11 Revision 42f7af15 (github): An attempt at fixing the Vista home folder issue.
- See http://sourceforge.net/tracker2/?func=detail&aid=2639653&group_id=74815&atid=542099
- 16:36 Revision f910c1b2 (github): Updated version to beta6.1.
2009-02-26
- 18:48 Revision 0e758df4 (github): Fixed bug #2638569: "Heretic E3M8 repeat loading crash".
- 18:34 Revision 1cd29bcf (github): Added \todo comment about moving interpretLinedefFlags into the dpWadMapConverter plugin.
- 18:21 Revision 455c0c46 (github): Fixed bug #2638582: "HeXen Korax bug and crash".
- 17:50 Revision e3de3b75 (github): Fixed a bunch of DMU type mix ups in XG, ACS and jHeretic's Heretic.exe saved game loader.
- 17:17 Revision 6811805a (github): Fixed bug #2641111: "Win32: Crash when launching with Shareware Doom" - caused by Material patch definitions for DOOMII confusing the material manager into trying to create new materials from incomplete definitions (a better mechanism for this is needed).
2009-02-25
2009-02-24
- 18:15 Revision 491cfceb (github): Fixed bug #2164838 "Spider Boss shoots too high".
- Cleaned up P_PointOnDivlineSide and P_BoxOnLineSide2 to be more readable.
- 02:22 Revision e1cb8f35 (github): Ensure proper vendor metadata is stamped to (Win32) Doomsday.exe when built via Visual C++ and using the command line compiler and vcbuild.bat
2009-02-23
- 23:19 Revision 0c5694b7 (github): The TGA reader was missing a big endian short-swap.
- 19:18 Revision 2aae3715 (github): Renamed the binary manifest for Doomsday.exe, this must match the full name of the binary, including extension (i.e., doomsday.exe.manifest).
- 18:40 Revision 4ef4881c (github): In jHeretic, make sure there is a key for Use Artifact.
- 00:44 Revision e87e71a1 (github): Ensure proper vendor metadata is stamped to (Win32) dsWinMM.dll when built via Visual C++ and using the command line compiler and vcbuild.bat
- 00:31 Revision 4d5109ae (github): Seems I forgot to commit /plugins/winmm/include/cdaudio.h
- 00:25 Revision a8191992 (github): Ensure proper vendor metadata is stamped to (Win32) dpWadMapConverter.dll when built via Visual C++ and using the command line compiler and vcbuild.bat
- 00:22 Revision d718d51f (github): Do the automap init after busy mode has ended, so that we can make OpenGL calls.
- 00:21 Revision 6f6d9d63 (github): Update Xcode project.
- 00:13 Revision ba6f7976 (github): Ensure proper vendor metadata is stamped to (Win32) dsOpenAL.dll when built via Visual C++ and using the command line compiler and vcbuild.bat
- 00:03 Revision 68649979 (github): Correction to previous commit, the DirectSound plugin should be prefixed 'ds' as it is Doomsday Sound (driver) plugin.
2009-02-22
- 23:55 Revision e61ba119 (github): Ensure proper vendor metadata is stamped to (Win32) dsDirectSound.dll when built via Visual C++ and using the command line compiler and vcbuild.bat
- 23:38 Revision fa99ead8 (github): Ensure proper vendor metadata is stamped to (Win32) dpDehRead.dll when built via Visual C++ and using the command line compiler and vcbuild.bat
- 23:17 Revision b4bc7c44 (github): Fixed illegal memory access due to angle not being shifted to the fine range.
- 22:25 Revision eb34e58f (github): Applied some patches and updated the build script for OS X.
- 19:41 Revision 6d953366 (github): Fixed uninstall via the Windows Inno Setup installer so that the tab30 plugin is not left behind.
- 18:51 Revision aa721abb (github): Fixed /external directory path in vcbuild.bat. I could have sworn I did this yesterday. Oh well.
- 17:49 Revision cf803d0d (github): We should be calling Con_Executef and not DD_Executef from within the engine as otherwise, the call will be stamped as originating from an external source and treated differently for logged-in remote clients.
- 16:12 Revision e878977d (github): Reverting the CMAKE_BUILD_TYPE change based on Yagisan's advice.
- CMake itself seems to work fine with uppercase build types. STREQUAL seems case sensitive, though, so our builds requ...
- 13:10 Revision 44634cf7 (github): Fixes so that clients can view the automap.
- Apparently clients don't have the DDPF_LOCAL flag at all (they probably should have it, though).
- 13:08 Revision 1f71f767 (github): I prefer to use uppercase build types.
- 13:07 Revision b226bc08 (github): Updated project file.
- 11:55 Revision d1730e72 (github): Fixes the initial positioning issue when client connects.
- Might be somewhat risky, though. This should be tested more.
- 11:54 Revision 5b96aff5 (github): Too Much Information.
Also available in: Atom