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From 2008-09-24 to 2008-10-07

2008-10-07

18:19 Revision e4a637e7 (github): Fixed typo in R_MaterialNumForName that would always return zero regardless of whether the material was found (doh!).
danij
16:17 Revision 5f75ed01 (github): Fixed incorrect memory allocation error in R_PrecacheLevel, thanks to Yagisan for the heads up.
danij
15:52 Revision a0b816f6 (github): Fixed only log in R_MaterialNumForName when the name being searched for is not found.
danij
15:48 Revision 0f49c60b (github): Fixed R_MaterialCheckNumForName and R_MaterialNumForName could not handle NULL name ptr.
danij
15:46 Revision 0bd1aa47 (github): Removed unused members from vissprite_t
danij
15:33 Revision 89969488 (github): Fixed potential segfault in dpWADMapConverter::IsSupportedFormat under nix where as Thomas Lübking points out; the libc implementation of strncmp cannot handle a NULL string ptr.
danij
15:18 Revision 7a8f35b9 (github): Fixed segfault in M_InitControlsMenu under nix as pointed out by Thomas Lübking and Yagisan.
danij
14:00 Revision 3d3740c3 (github): Fixed player turn rate in P_PlayerThinkLookAround, turnSpeed is fixed point, not float.
danij

2008-10-06

17:17 Revision 408c2363 (github): Applied the CMAKE_BUILD_TYPE patch.
skyjake
03:04 Revision 0b540487 (github): Fixed issue of mobj shadows not being drawn correctly (couldn't be seen at all).
danij

2008-10-05

21:07 Revision a7b47b6a (github): Fixed all FTBFS issues with r_things.c due to recent work that had been left incomplete due to my accident.
Note there remains an issue in that currently the max number of vertex lights per model is ignored, I'll address this... danij

2008-10-03

19:03 Revision f98c28a7 (github): Fixed various errors when trying to compile Doomsday.
danij
17:58 Revision ddf9e9a3 (github): Win32: Always update the viewport(s) after change to the window dimensions.
danij
17:48 Revision fca6d64c (github): Began refactoring the player inventory so as to separate the management from the effects of the artifacts themselves. Also redesigned the interface somewhat to make it easier to use and eliminated some of the unnecessary members of player_t used with the inventory.
I'll continue with this post 1.9.0-beta6 danij

2008-09-29

23:31 Revision 9f349f40 (github): Clean up.
danij

2008-09-28

17:02 Revision c5bfd412 (github): Cleaned up and updated style of the music and sfx subsystems.
danij

2008-09-24

15:13 Revision a21e8fbf (github): Removed the remains of the Aureal3D stuff (in the audio driver plugin loader).
danij
 

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