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From 2008-09-23 to 2008-10-06

2008-10-06

17:17 Revision 408c2363 (github): Applied the CMAKE_BUILD_TYPE patch.
skyjake
03:04 Revision 0b540487 (github): Fixed issue of mobj shadows not being drawn correctly (couldn't be seen at all).
danij

2008-10-05

21:07 Revision a7b47b6a (github): Fixed all FTBFS issues with r_things.c due to recent work that had been left incomplete due to my accident.
Note there remains an issue in that currently the max number of vertex lights per model is ignored, I'll address this... danij

2008-10-03

19:03 Revision f98c28a7 (github): Fixed various errors when trying to compile Doomsday.
danij
17:58 Revision ddf9e9a3 (github): Win32: Always update the viewport(s) after change to the window dimensions.
danij
17:48 Revision fca6d64c (github): Began refactoring the player inventory so as to separate the management from the effects of the artifacts themselves. Also redesigned the interface somewhat to make it easier to use and eliminated some of the unnecessary members of player_t used with the inventory.
I'll continue with this post 1.9.0-beta6 danij

2008-09-29

23:31 Revision 9f349f40 (github): Clean up.
danij

2008-09-28

17:02 Revision c5bfd412 (github): Cleaned up and updated style of the music and sfx subsystems.
danij

2008-09-24

15:13 Revision a21e8fbf (github): Removed the remains of the Aureal3D stuff (in the audio driver plugin loader).
danij

2008-09-23

23:04 Revision c2d57623 (github): Removed the choice of renderer completely from Snowberry. Hopefully I didn't break anything.
danij
22:49 Revision 3ab3736f (github): Removed a3d as a choice of sound driver under Windows in Snowberry.
danij
22:44 Revision 791fcb34 (github): Added some basic error checking to the exported routines of driver_openal.c and did some clean up.
danij
 

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