Activity
From 2008-04-09 to 2008-04-22
2008-04-10
- 03:46 Revision e3df79ab (github): Parametrized the drawing of shiny surfaces and fakeradio seg polys. Next step; refactor away the various param structs.
- 03:41 Revision 27b43256 (github): When drawing the lightgrid debug display; do not flip it on the X+Y axes (was confusing).
- 03:39 Revision c5811f91 (github): Fixed: conSilentCVars should be byte.
- 03:37 Revision ac6cfb54 (github): Added missing casts to byte in Con_SetInteger() when var->type == CVT_BYTE
2008-04-09
- 04:42 Revision b6e8069a (github): Optimize: Replaced the method used to determine the alpha delta for "soft" surfaces; project the viewer onto the line being tested and then calculate the approximate distance to the resultant point.
- 02:28 Revision e15f755e (github): Moved the ccmd "listmaps" into common/g_game.c (was in dd_wad.c). The symbolic map lump identifiers are not known to the engine (they are game-specific) so we should not try to second guess them.
- 01:23 Revision 80ba19a4 (github): Sprinkled some -verbose messages throughout wadmapconverter
- 00:34 Revision f2a93294 (github): Updated the games re the changes to ddfont_t.
- 00:30 Revision 20a9bd80 (github): Renamed the members of ddfont_t to get around the issue of TextOut being already defined under WIN32.
- Fixed: Ensure the font data is copied correctly in Con_SetFont()
Fixed: In the console the cursor height was not scal...
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