Renamed the members of ddfont_t to get around the issue of TextOut being already defined under WIN32. Fixed: Ensure the font data is copied correctly in Con_SetFont() Fixed: In the console the cursor height was not scaling correctly accordingly to the font size (issues when the <game>font is used).
Renamed the members of ddfont_t to get around the issue of TextOut being already defined under WIN32.
Fixed: Ensure the font data is copied correctly in Con_SetFont()
Fixed: In the console the cursor height was not scaling correctly accordingly to the font size (issues when the <game>font is used).