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From 2008-04-06 to 2008-04-19

2008-04-10

03:46 Revision e3df79ab (github): Parametrized the drawing of shiny surfaces and fakeradio seg polys. Next step; refactor away the various param structs.
danij
03:41 Revision 27b43256 (github): When drawing the lightgrid debug display; do not flip it on the X+Y axes (was confusing).
danij
03:39 Revision c5811f91 (github): Fixed: conSilentCVars should be byte.
danij
03:37 Revision ac6cfb54 (github): Added missing casts to byte in Con_SetInteger() when var->type == CVT_BYTE
danij

2008-04-09

04:42 Revision b6e8069a (github): Optimize: Replaced the method used to determine the alpha delta for "soft" surfaces; project the viewer onto the line being tested and then calculate the approximate distance to the resultant point.
danij
02:28 Revision e15f755e (github): Moved the ccmd "listmaps" into common/g_game.c (was in dd_wad.c). The symbolic map lump identifiers are not known to the engine (they are game-specific) so we should not try to second guess them.
danij
01:23 Revision 80ba19a4 (github): Sprinkled some -verbose messages throughout wadmapconverter
danij
00:34 Revision f2a93294 (github): Updated the games re the changes to ddfont_t.
danij
00:30 Revision 20a9bd80 (github): Renamed the members of ddfont_t to get around the issue of TextOut being already defined under WIN32.
Fixed: Ensure the font data is copied correctly in Con_SetFont()
Fixed: In the console the cursor height was not scal...
danij

2008-04-08

19:48 Revision c356be7f (github): Cleaned up jDoom's ST_refreshBackground()
danij
19:31 Revision 375f7446 (github): Added (jDoom): Cvar "hud-keys-combine" and "Single key display" HUD menu option - Controls the default DOOM behaviour where keys of the same colour are only drawn once (e.g., if the player has both the red keycard and the red skull; only the red skull will be displayed). When disabled (the default), icons for all collected keys will be drawn.
Todo: the statusbar needs updating similarly. danij
19:08 Revision 20a2d461 (github): Cleanup.
danij
17:54 Revision 6699d800 (github): Revised the formatting of the "give" ccmd "stuff" parameter. Now works as follows:
* give wak - As before, will give all weapons all ammos and all keys
* give w1k2 - Will give weapon 1 and key 2.
danij
04:10 Revision 599b7168 (github): Removed the state-based rendering of FakeRadio, now that we want to cache a surface's shadow parameters.
Cleaned up Rend_RadioSegSection() in preparation for splitting the update and draw steps. danij

2008-04-07

04:15 Revision 7d5dfb38 (github): In the BSP builder, don't use hedge_t to represent partitions. BSP_PickHEdge now returns a bspartition_t which is used instead. Todo, currently there are some unnecessary members in bspartition_t but due to other parts of the build process; they can't be removed yet.
danij
04:08 Revision f8d9c5ca (github): Fixed: Drawing of middle surfaces on two-sided linedefs would have incorrect material y offset when lower unpegged.
danij

2008-04-06

17:36 Revision 48bf28bd (github): Numerous optimizations:
* Got rid of rendpoly_t. Whilst it was a convenient way to pass data around the renderer it was quite inflexible and ... danij
17:20 Revision 5e09c72c (github): Cleanup.
danij
17:14 Revision f276c458 (github): Implemented a simple optimization in the BSP builder to only test collinear segs of a linedef once per round of evalPartition(). I nice ~36% speed boost ensues.
danij
 

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