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From 2008-01-06 to 2008-01-19

2008-01-18

18:31 Revision c69c83c5 (github): Fix FTBFS using SDL Window manager. I still don't fully understand how the windowing system works, but we now build and load under linux again. Hi Newdoomers reading the commit logs - admit it, you know you miss me :D
yagisan
17:52 Revision 421ab0e7 (github): Fix encoding issues
yagisan
17:47 Revision be7b6cc3 (github): Update my contact details
yagisan
17:45 Revision 86f0d5a0 (github): Update my contact details
yagisan
17:34 Revision 9d333867 (github): Update my contact details
yagisan

2008-01-14

01:33 Revision 83ae737d (github): Updated the opengl extension querying to allow checking for WGL-specific extensions.
danij

2008-01-13

18:45 Revision 91c7054e (github): Fixed up the SDL based window management as best I can. Someone who actually uses it will need to do the rest as under WIN32, SDL based window management cannot be used currently due to not being able to use SDL input in conjunction.
danij
18:13 Revision 916e5eed (github): Seems I forgot to ensure the edges of dlight were 100% black.
danij
17:39 Revision ba0aec10 (github): Moved gl context management into the window manager. Due to some platforms not separating the concept of window and render context (e.g. SDL) trying to do so in Doomsday is not really possible. The decision to do so is now made by the window manager implementation.
Commonized dgl_main.c, the same code is used for all platforms. danij
13:22 Revision b63dc93e (github): Fixed FTBFS errors under *nix.
danij
12:35 Revision 2e624397 (github): Seems I forgot to commit the platform-specific dgl_main.c source files.
danij

2008-01-11

11:28 Revision 7c3d4dee (github): Replaced dlight.pcx with a radial gradient that uses an exponential falloff to simulate light being scattered through airborne particles to increase their apparent realism.
Other minor tweaks to halos. danij

2008-01-10

08:51 Revision de27566e (github): Fixed a bunch of "warning: switch missing default case".
danij
07:44 Revision aeec5988 (github): Doomsday now needs to link to OpenGL - thanks DaniJ for pointing that out
yagisan
07:15 Revision 991f2b4a (github): Fixed DGL_Begin declaration (error with gcc).
danij
06:33 Revision fa326854 (github): Enlarged the max distance for decor lights to 2048 as 1500 was a bit too near imo.
Removed the distinction between decor lights attached to walls/floors. We now treat all decor lights the same regardl... danij
05:23 Revision dde5b918 (github): Update CMakeLists.txt to deal with new renderer internalisation. DaniJ check the buildbots after this commit
yagisan
02:25 Revision 33a04f6f (github): Updated the Doomsday vs8 solution and vcbuild with new/deleted source files.
danij
02:24 Revision 129e0214 (github): The games now access DGL via the Doomsday public API.
danij
02:21 Revision c06a6b55 (github): Removed drOpenGL and drDebug from the vs8 solution and vcbuild.
danij
02:20 Revision 593caab9 (github): Added new blendmode; bm_inv (glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR))
danij
02:17 Revision d8171fca (github): Removed the lump format definitions from doomsday.ded as they are no longer used.
danij
02:16 Revision 2179de09 (github): Added new source files for the engine-internal DGL stuff.
danij
02:13 Revision 782505d4 (github): Internalized OpenGL renderer into the engine. Part 4
danij
02:07 Revision ae49a2c7 (github): Internalized OpenGL renderer into the engine. Part 3
danij
02:00 Revision 23c67533 (github): Internalized OpenGL renderer into the engine. Part 2
danij
01:53 Revision 271f22fe (github): Internalized OpenGL renderer into the engine. Exported various DGL routines to be used by the game plugins to draw in "direct render" mode. None of the following advanced OpenGL drawing features are currently available to the games: vertex arrays, display lists and vb/pix buffers.
Updated style.
Part 1.
danij
01:43 Revision e125f550 (github): Deleted obsolete files.
danij
01:38 Revision 88c486d4 (github): Updated in line with changes to DGL. Updated style. Fixed a bunch of incorrect license markups (marked as GPL instead of GPL+jHeretic/jHexen Exception).
danij
01:15 Revision b07dd0cd (github): Updated in line with changes to DGL. Updated style.
danij
01:11 Revision 9de6503b (github): Updated in line with changes to DGL. Updated style.
danij
01:08 Revision 1f2d9ef4 (github): Updated in line with changes to DGL. Updated style.
danij
01:03 Revision 198ace15 (github): Updated style.
danij
01:02 Revision 57d6147f (github): Updated in line with changes to DGL. Updated style.
danij
00:59 Revision 978650e4 (github): Updated copyright year.
danij
00:57 Revision 72ea8e0f (github): Updated in line with changes to DGL. Updated style.
danij
00:53 Revision 77276a21 (github): Updated style.
danij
00:51 Revision 81be1c61 (github): Removed drOpenGL and drDebug as the OpenGL renderer has been internalized into the engine.
danij
 

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