Revision 271f22fe
Added by danij almost 17 years ago
Files
- added
- modified
- copied
- renamed
- deleted
- doomsday
- engine
- api
- dd_api.h (diff)
- dd_maptypes.h (diff)
- dd_share.h (diff)
- doomsday.def (diff)
- doomsday.h (diff)
- portable
- include
- bsp_edge.h (diff)
- de_base.h (diff)
- de_graphics.h (diff)
- def_data.h (diff)
- def_main.h (diff)
- def_share.h (diff)
- edit_map.h (diff)
- gl_defer.h (diff)
- gl_texmanager.h (diff)
- mapdata.hs (diff)
- p_intercept.h (diff)
- p_mapdata.h (diff)
- p_maptypes.h (diff)
- p_maputil.h (diff)
- p_particle.h (diff)
- p_sight.h (diff)
- p_think.h (diff)
- r_data.h (diff)
- r_lumobjs.h (diff)
- r_model.h (diff)
- r_things.h (diff)
- rend_bias.h (diff)
- rend_main.h (diff)
- rend_model.h (diff)
- rend_sprite.h (diff)
- sv_pool.h (diff)
- include
- api
- engine
Internalized OpenGL renderer into the engine. Exported various DGL routines to be used by the game plugins to draw in "direct render" mode. None of the following advanced OpenGL drawing features are currently available to the games: vertex arrays, display lists and vb/pix buffers.
Updated style.
Part 1.