Activity
From 2007-12-19 to 2008-01-01
2008-01-01
- 18:51 Bug #501 (Closed): External wad level loading problem ('setting up level...')
- Platform: Linux with nVidia graphics.
Some levels in external wads have problems loading. I experienced this probl...
2007-12-30
- 07:11 Revision b060b439 (github): More tweaks to the vs8 vcproj file for doomsday.
- 07:10 Revision b7fcd95d (github): * Separated the functionality from keymap ccmd into another routine so that it can be called directly.
- * Removed the old input key scancode logging. It would seem it stopped working at some point. Will replace soon.
* Ad... - 07:05 Revision 6bf28866 (github): Differentiate the average light value at the viewplayer's current position when drawing the lightrangemodmatrix.
- 07:02 Revision 418d69e4 (github): Always use the MOBJ_TO_ID helper macro when a mobj-specific identifier is required.
- 06:59 Revision 69799c01 (github): Tweaked the equation used to calculate the intensity of fakeradio shadows; they appeared too dark in very bright sectors.
- 06:55 Revision 1c616254 (github): Fixed a logic error which would result in attempting to allocate a sector->blocks array of size zero.
- 06:51 Revision 4e1612d1 (github): Cleanup.
- 06:43 Revision 80d1be91 (github): Pruned help strings for old obsolete cvars.
- 01:06 Revision e8f946eb (github): Type of vars defining keyevent buffer size changed to size_t.
- 00:24 Revision e4a11aa5 (github): The Doomsday executable icon resource identifier was renamed to IDI_DOOMSDAY_ICON.
- 00:20 Revision 8d44546e (github): Fixed a couple of 64bit portability issues (cast integral<>pointer). Cleanup.
- 00:16 Revision 85244efe (github): Doomsday.RES shouldn't be in svn
- 00:10 Revision c254389e (github): Finished renaming Doomsday.rc to doomsday.rc
- 00:07 Revision 44d15748 (github): Updated the Win32 manifest and resource setup for Doomsday.
2007-12-29
- 07:03 Revision cda585f4 (github): Updated project settings to ensure the correct system is targeted (x86) and various other minor tweaks required in order to build with the latest Windows PSDK and DirectX SDK.
- 06:49 Revision 5485984f (github): Changed project build options so that Doom64TC and WolfTC are not built by default.
- 06:48 Revision 9690704e (github): Numerous changes to variable types representing the length of a memory buffer/cstring; always use size_t for this purpose.
- 06:43 Revision bfebdb34 (github): The minimum value for texture anisotropy (when enabled) is 1 not 0.
2007-12-21
- 17:53 Bug #500 (Closed): Light values sometimes don't render
- After setting default light values in the Control Panel of jDoom, the given light values will reset with each new lev...
- 17:08 Bug #498: Eternal 3 Gameplay issues
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Originator: NO
This PWAD uses sidedef packing. It is a known issue and has been fixed... - 16:15 Bug #498 (Closed): Eternal 3 Gameplay issues
- Jdoom launched through snowberry version 1.9.0-beta5 has some gameplay issues with the Eternal Doom 3 wad created by ...
- 16:23 Bug #499 (Closed): Light values sometimes don't render
- After setting default light values in the Control Panel of jDoom, the given light values will reset with each new lev...
2007-12-19
- 00:54 Revision faf46a2b (github): Moved memory allocation for mobjs into the engine.
- Renamed all of public API functions to do with mobjs and polyobjs to standardize on naming conventions.
Fixed a bug ...
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