Activity
From 2007-12-17 to 2007-12-30
2007-12-30
- 07:11 Revision b060b439 (github): More tweaks to the vs8 vcproj file for doomsday.
- 07:10 Revision b7fcd95d (github): * Separated the functionality from keymap ccmd into another routine so that it can be called directly.
- * Removed the old input key scancode logging. It would seem it stopped working at some point. Will replace soon.
* Ad... - 07:05 Revision 6bf28866 (github): Differentiate the average light value at the viewplayer's current position when drawing the lightrangemodmatrix.
- 07:02 Revision 418d69e4 (github): Always use the MOBJ_TO_ID helper macro when a mobj-specific identifier is required.
- 06:59 Revision 69799c01 (github): Tweaked the equation used to calculate the intensity of fakeradio shadows; they appeared too dark in very bright sectors.
- 06:55 Revision 1c616254 (github): Fixed a logic error which would result in attempting to allocate a sector->blocks array of size zero.
- 06:51 Revision 4e1612d1 (github): Cleanup.
- 06:43 Revision 80d1be91 (github): Pruned help strings for old obsolete cvars.
- 01:06 Revision e8f946eb (github): Type of vars defining keyevent buffer size changed to size_t.
- 00:24 Revision e4a11aa5 (github): The Doomsday executable icon resource identifier was renamed to IDI_DOOMSDAY_ICON.
- 00:20 Revision 8d44546e (github): Fixed a couple of 64bit portability issues (cast integral<>pointer). Cleanup.
- 00:16 Revision 85244efe (github): Doomsday.RES shouldn't be in svn
- 00:10 Revision c254389e (github): Finished renaming Doomsday.rc to doomsday.rc
- 00:07 Revision 44d15748 (github): Updated the Win32 manifest and resource setup for Doomsday.
2007-12-29
- 07:03 Revision cda585f4 (github): Updated project settings to ensure the correct system is targeted (x86) and various other minor tweaks required in order to build with the latest Windows PSDK and DirectX SDK.
- 06:49 Revision 5485984f (github): Changed project build options so that Doom64TC and WolfTC are not built by default.
- 06:48 Revision 9690704e (github): Numerous changes to variable types representing the length of a memory buffer/cstring; always use size_t for this purpose.
- 06:43 Revision bfebdb34 (github): The minimum value for texture anisotropy (when enabled) is 1 not 0.
2007-12-21
- 17:53 Bug #500 (Closed): Light values sometimes don't render
- After setting default light values in the Control Panel of jDoom, the given light values will reset with each new lev...
- 17:08 Bug #498: Eternal 3 Gameplay issues
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This PWAD uses sidedef packing. It is a known issue and has been fixed... - 16:15 Bug #498 (Closed): Eternal 3 Gameplay issues
- Jdoom launched through snowberry version 1.9.0-beta5 has some gameplay issues with the Eternal Doom 3 wad created by ...
- 16:23 Bug #499 (Closed): Light values sometimes don't render
- After setting default light values in the Control Panel of jDoom, the given light values will reset with each new lev...
2007-12-19
- 00:54 Revision faf46a2b (github): Moved memory allocation for mobjs into the engine.
- Renamed all of public API functions to do with mobjs and polyobjs to standardize on naming conventions.
Fixed a bug ...
2007-12-18
- 04:38 Revision 19130e62 (github): Further revisions to polyobject allocation/spawning. Instead of creating polyobjs by first finding their spawnspot and then translating the points relative to the polyobj's anchor spot to the spawn spot; just create the points relative to the polyobj's anchor and link into the subsector they are currently in. They will be moved to their spawnspot (and relinked) later in the load process.
- This meant that the polyobj original and previous point arrays don't need to be visible game-side and have been remov...
2007-12-17
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