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From 2007-10-27 to 2007-11-09

2007-11-07

08:51 Revision a86a5016 (github): Smart header should work with non-gcc now. Untested, YMMV, and other disclamiers go here
yagisan
07:57 Revision e0adfc81 (github): Initial Checkin of smart header. Not yet ready for production
yagisan
06:51 Revision 7926f515 (github): Fix C_DECL definition
yagisan
06:05 Revision 30f6c9fd (github): Fix SPLINT Warning - Win32 please test -this affects you
yagisan

2007-11-06

10:22 Revision 760ce034 (github): add some whitespace so splint can process the file
yagisan
09:08 Revision b75db54b (github): adjust MAO mode for jdoom - it FTBFS due to some inconsistences in the source
yagisan
08:50 Revision 78aeb972 (github): Disable MAO option for the engine
yagisan

2007-11-04

02:58 Revision fa34a27b (github): Reimplemented in the linedef blockmap at the core of the playsim. Now uses an object-like interface with an internal gridmap object holding separate linedef lists linked to each blockmap block.
Next step: Do the same with the polyobj blockmap. danij

2007-11-03

15:43 Revision f7eee2c9 (github): Encapsulated the grid component of the blockmap concept into a reusable object called gridmap_t. Re-implemented the subsector blockmap to use a gridmap internally for storage. Soon the line and polyobj blockmaps will receive the same treatment.
Also, removed R_RationalizeSectors() and the selfrefroot stuff. It is no-longer useful as detection of these kind of ... danij

2007-10-31

14:43 Revision 73ec5f1f (github): Fixed message about sector light levels in LG_Init()
danij
14:29 Revision 34f78e08 (github): Fixed file encoding. I hate you Visual C++ 2005 Express text file editor.
danij
14:12 Revision 352947c0 (github): Ensure cnode_t and intersection_t are intialized when allocating from the quick alloc lists.
danij

2007-10-28

14:09 Revision 14c298a0 (github): I get the picture, gcc does not like incomplete type definitions...
danij
13:54 Revision 71e72f2f (github): BuildNodes() use of cutlist was invariant to recursion so I've moved it upwards in the hierarchy.
danij
13:41 Revision 177d26b6 (github): Added an optimization for cutlist, list node allocation: use a global unused list node list to return used list nodes to for re-use rather then free and then alloc again.
danij
12:38 Revision c933f5d3 (github): Made the vector paramaters of various math routines const.
danij
10:06 Revision 1f19a506 (github): restore the inline request
yagisan
09:52 Revision 7dbd63db (github): Remove BOM
yagisan
09:39 Revision 068c7a6a (github): Remove BOM. _inline is not valid under gcc - and I think its better let the optimisation flags take care of this
yagisan
01:02 Revision f4443da6 (github): Fixed up msvc'isms in my last commit (that gcc didn't seem to like).
danij

2007-10-27

19:49 Revision 43495452 (github): remove more unicode BOMs
yagisan
19:38 Revision 966ec15e (github): Bye bye maploader
yagisan
19:36 Revision 543751d4 (github): output these messages to doomsday.out
yagisan
19:16 Revision ecc542bb (github): maploader 2 - Milestone One:
Internalized glBSP into Doomsday and refactored the node building process to remove the use of intermediate WAD files... danij
19:08 Revision 89816f98 (github): remove unicode BOM byte that really shouldn't be there
yagisan
18:49 Revision 03db8da2 (github): Fixed air friction on camera players.
danij
18:41 Revision 01591e41 (github): um - yes - printf after we deallocate our memmory or we get a horrible crash
yagisan
17:35 Revision 86252ffb (github): make sure memory related messages go into doomsday.out as well
yagisan
15:48 Revision 869f4811 (github): Much less alarming message
yagisan
 

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