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From 2007-06-10 to 2007-06-23

2007-06-21

01:58 Revision b64638bb (github): Attempt at fixing an intermittent segfault occurring under win32 during shutdown (when trying to release a Direct Input device).
danij

2007-06-20

21:04 Revision aa60a26f (github): Corrected problem with endmsg (variables shouldn't be declared in headers). Also fixed some naming issues with enums in p_saveg.c.
skyjake
17:50 Revision 5637b7e3 (github): Fixed build errors thrown up under Feisty and when building with MinGW under Win32. Thanks for the heads up yagisan.
danij
15:45 Revision ffb59965 (github): Fixed issues with runtime textures (flats and patches) not being cleared after a texreset.
Implemented runtime interfaces to control the bpp mode and whether the window runs full screen (cvars, ccmds and cont... danij

2007-06-19

12:49 Revision 98326063 (github): Improved the way Doomsday interacts with the Windows environment; manipulate the process priority level and ignore captured input if the window loses focus (task switching (ALT+Tab) now works much better under XP). The window can now be closed with the ALT+F4 hotkey also.
Centralized (normal) engine shutdown so that DD_GameLoop() does now end when var appShutdown == true and the various ... danij
06:33 Revision 97a7ced3 (github): Fixed issue with the menu not being drawn behind the Doomsday Control Panel when not in-game.
danij

2007-06-17

22:17 Revision a84340c1 (github): Prepared a control state debugging drawer function, with the cvar "ctl-info".
skyjake
22:16 Revision ec9dee9c (github): Updated Xcode project file.
skyjake
19:34 Revision c833cc6d (github): Sources of the win32 version of the LZSS library, which haven't been committed to the repository prior to this.
skyjake
19:12 Revision 2b770086 (github): Reverted my changes to the vcproj files as for some reason there is no win32 source for the lzss.lib/dll in the tree. Skyjake, what is going on here?
danij
18:51 Revision e305c1bc (github): Reverted the trunk back to rev #4789. Unfortunately, a cross-platform version of the find* files algorithms would be needed to do what yagisan was hoping to achieve and I personally don't have time to do that.
Cross merged my changes with the _MSC_VER stuff and the changes to the vcproj files (which now need updating again). danij
17:19 Revision 62e9642b (github): Updated vcproj files to find external/lzss/src/lzss.c and not link against a pre-built lib. This is a temporary solution as we should instead use the lzss routines offered in zlib (same algo).
Replaced all #ifdef MSVC with #ifdef _MSC_VER as the former was failing in VC++2k5.
Still some linking errors regard...
danij
16:35 Revision aa93b07b (github): MSVC detection and header substitution - take 2
yagisan
16:21 Revision 0c826ba3 (github): MSVC detection and header substitution
yagisan

2007-06-16

16:12 Revision e223cc04 (github): Update The cmake based build scripts - remember it *will* FTBFS until you update the vcbuild/msvc project/xcode project files
yagisan
16:01 Revision e044de13 (github): Import lzss from deng-ng revision 120. This version builds on Linux/OSX/Win32 (Tested with MinGW on Win32), make sure to add these file to the sources list for the main doomsday binary *NOT* as a library. *I still consider this a priority to be re-implemented with zlib* zlib's deflate compression is the same algorithim
yagisan
15:52 Revision a3cee85e (github): Hold on to your knickers lads - you'll need to update your build scripts. lzss being *deleted* in it's current for - that includes win32 binaries - source will FTBFS
yagisan
14:42 Revision e4c1894d (github): These are const strings.
skyjake

2007-06-14

10:54 Revision d356ce04 (github): The the value of the cvars controlling the current color+intensity of the grabbed bias source were being written to the game cfg.
danij
10:50 Revision 244c482e (github): Striped out all unused code to do with the binding and player control mechanisms. What is there is now being used.
Some minor organizational changes in con_bind.c to make implementing default control axe bindings easier and to make ... danij

2007-06-12

11:15 Revision cb9f8e03 (github): Relicese my code to GPLv2 or later
yagisan
10:46 Revision ebe3e8f8 (github): awesome - FTBFS on *NIX and Win32 :/
yagisan
10:25 Revision 27c78df1 (github): er needs a //
yagisan
10:21 Revision 72d583b6 (github): MinGW warning cleanup
yagisan
09:58 Revision 2f599248 (github): lets see what that win32 build failure message is for lzss.c - considering it came from allegro and they can build it :/
yagisan

2007-06-11

01:22 Revision 42b3253b (github): Remove unused target in vcbuild.bat
danij
00:32 Revision 2605d165 (github): Created a vcproj and for and added dsA3D to doomsday.sln. Compiles OK in both debug and release builds but untested.
Updated vcbuild to compile dsA3D.dll danij

2007-06-10

20:59 Revision 85d0266f (github): hopefully win32 path fixups work now
yagisan
18:34 Revision 3bfd1c9c (github): try the obvious first
yagisan
17:40 Revision d743d7f4 (github): Cmake-win32 debugging
yagisan
17:05 Revision e0ea1068 (github): we can't build lzss on win32 - so make sure cmake knows this - even if we use MinGW/MSYS/Cygwin
yagisan
17:03 Revision 755e9499 (github): same fix - version 2 ;)
yagisan
16:49 Revision 45d67e51 (github): attempt to fix a longstanding bug where the x86 assembler code was not activated on x86 builds
yagisan
13:23 Revision b94b2404 (github): time to try a build on Win32/MinGW/MSYS so approximate the Win32 build dir layout
yagisan
12:06 Revision e0dd3a05 (github): Adjust indentation.
skyjake
09:43 Revision 99e7105f (github): Disable a Win32 hack
yagisan
08:36 Revision 0803238a (github): Crudely hack up some random install directories for Win32 - I reallly need to fix this to match the 1.9.0-beta5.1 binaries
yagisan
08:02 Revision 82686f99 (github): Club cmake with a piece of 2 by 4 until it learns to find curl on win32 - that'll teach it
yagisan
 

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