Activity
From 2007-06-03 to 2007-06-16
2007-06-16
- 16:12 Revision e223cc04 (github): Update The cmake based build scripts - remember it *will* FTBFS until you update the vcbuild/msvc project/xcode project files
- 16:01 Revision e044de13 (github): Import lzss from deng-ng revision 120. This version builds on Linux/OSX/Win32 (Tested with MinGW on Win32), make sure to add these file to the sources list for the main doomsday binary *NOT* as a library. *I still consider this a priority to be re-implemented with zlib* zlib's deflate compression is the same algorithim
- 15:52 Revision a3cee85e (github): Hold on to your knickers lads - you'll need to update your build scripts. lzss being *deleted* in it's current for - that includes win32 binaries - source will FTBFS
- 14:42 Revision e4c1894d (github): These are const strings.
2007-06-14
- 10:54 Revision d356ce04 (github): The the value of the cvars controlling the current color+intensity of the grabbed bias source were being written to the game cfg.
- 10:50 Revision 244c482e (github): Striped out all unused code to do with the binding and player control mechanisms. What is there is now being used.
- Some minor organizational changes in con_bind.c to make implementing default control axe bindings easier and to make ...
2007-06-12
- 11:15 Revision cb9f8e03 (github): Relicese my code to GPLv2 or later
- 10:46 Revision ebe3e8f8 (github): awesome - FTBFS on *NIX and Win32 :/
- 10:25 Revision 27c78df1 (github): er needs a //
- 10:21 Revision 72d583b6 (github): MinGW warning cleanup
- 09:58 Revision 2f599248 (github): lets see what that win32 build failure message is for lzss.c - considering it came from allegro and they can build it :/
2007-06-11
- 01:22 Revision 42b3253b (github): Remove unused target in vcbuild.bat
- 00:32 Revision 2605d165 (github): Created a vcproj and for and added dsA3D to doomsday.sln. Compiles OK in both debug and release builds but untested.
- Updated vcbuild to compile dsA3D.dll
2007-06-10
- 20:59 Revision 85d0266f (github): hopefully win32 path fixups work now
- 18:34 Revision 3bfd1c9c (github): try the obvious first
- 17:40 Revision d743d7f4 (github): Cmake-win32 debugging
- 17:05 Revision e0ea1068 (github): we can't build lzss on win32 - so make sure cmake knows this - even if we use MinGW/MSYS/Cygwin
- 17:03 Revision 755e9499 (github): same fix - version 2 ;)
- 16:49 Revision 45d67e51 (github): attempt to fix a longstanding bug where the x86 assembler code was not activated on x86 builds
- 13:23 Revision b94b2404 (github): time to try a build on Win32/MinGW/MSYS so approximate the Win32 build dir layout
- 12:06 Revision e0dd3a05 (github): Adjust indentation.
- 09:43 Revision 99e7105f (github): Disable a Win32 hack
- 08:36 Revision 0803238a (github): Crudely hack up some random install directories for Win32 - I reallly need to fix this to match the 1.9.0-beta5.1 binaries
- 08:02 Revision 82686f99 (github): Club cmake with a piece of 2 by 4 until it learns to find curl on win32 - that'll teach it
2007-06-09
- 20:13 Revision 0828778b (github): typo demon
- 19:54 Revision e0648563 (github): teach cmake how to find curl on win32
- 13:15 Revision e0babced (github): And if we are on Solaris, don't even bother with SDL joystick
- 13:09 Revision 9e310890 (github): Merge Skyjake's don't init sdl joystick patch if -nojoy is specified from -> https://sourceforge.net/tracker/?func=detail&atid=542099&aid=1732554&group_id=74815 (yes, this log is bigger then that patch)
2007-06-08
2007-06-03
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