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From 2007-04-02 to 2007-04-15

2007-04-14

18:16 Revision 7ea518cf (github): Fixed bug in the xg ccmds move(floor/ceil). If a mode was not specified it would result in a segfault when trying to dereference a NULL sector ptr.
danij

2007-04-13

02:17 Revision 498f4a6c (github): Revised RL_VertexColors() so that per-vertex lighting is only calculated for rendpolys that require it (i.e. skymask, shadow and dynlight are skipped). 2D distance to vertices from the viewer is now calculated here when required, if there is NOT an override. A distance override is applied to all vertices of the rendpoly, uniformly. Per poly alpha can be specified (applied uniformly to all vertices).
danij

2007-04-12

20:15 Revision 78b9c1bd (github): Cleanup. Micro-optimization for GL_ScaleBuffer32() because I felt like it :)
danij

2007-04-11

13:47 Revision 679d58ec (github): Further work on the automap.
Re-implemented glowing lines based on line special. Outside parties are able to register a set of requirements for a ... danij

2007-04-10

08:47 Revision 6a65d1d3 (github): Begun cleaning up the interface to the automap code.
Each local player's map now stores its own internal config for things like color, alpha etc preferences. The game con... danij

2007-04-08

20:50 Revision 289351ae (github): Complete overhaul of the automap code. Now that we draw in real screen space rather than fixed this meant a lot of the complication in the old code could be removed.
This version now supports multiple local players. Also, all values affecting display are now interpolated (window siz... danij

2007-04-05

14:14 Revision bf6b750e (github): Moved all code relating to automap render lists to am_rendlist.c and am_rendlist.h
danij
02:04 Revision 6746898c (github): Fixed numerous compilation warnings/errors reported with /W4
Fixed an issue with releasing input devices on Win32 which sometimes led to a segfault on shutdown. danij

2007-04-03

19:15 Revision 78e983ec (github): Fixed various compiler warnings thrown in gcc (cheers yagisan).
danij
18:16 Revision 2929ea32 (github): Fixed some more issues with the status bar rendering.
danij
11:39 Revision 22229d98 (github): Continued cleaning up the common automap code.
Now uses floating point throughout. Reduced the DMU usage in renderWalls() to the bare minimum number of calls for th... danij
08:02 Revision dadf6637 (github): Removed call to G_SetGlowing left behind after recent changes.
danij
07:34 Revision 1acffcb2 (github): Now that we have a proper system in place for handling translated sprites and we are revising the API/ABI for 1.9.0; I've removed the old DD_TRANSLATED_SPRITE_TEXTURE stuff and exported GL_SetTranslatedSprite() via the Doomsday public API.
danij
07:02 Revision 486d05a2 (github): Replaced the old RENDER_GLOWFLATS text string kludge with Decoration->Glow definitions. The old method is now unsupported in the 1.9.x series.
Currently there are no parameters for the glows but we can look at that later on in 1.9.x series (e.g. lightmap). danij
03:55 Revision 22fb2bd7 (github): Revised R_AddToAnimGroup() to use texture/flat names instead of texture indices/lumpnumbers respectively. In the case of flats; the lump name.
Done as part of the work towards unified abstract texture/flat management (i.e. don't use lump indices as identifiers). danij
02:43 Revision 70ad2117 (github): Moved GL_SetFlat() to gl_texmanager.c where it belongs.
danij
02:25 Revision 7e3d4520 (github): Cleanup, updated style.
danij

2007-04-02

05:07 Revision 7f1ccac3 (github): Updated jHeretic's v13 Heretic save game loading code so as not to depend on the layout of the various structs used for specials (e.g. floormove_t).
danij
00:38 Revision 9076a7c4 (github): Updated all games to use floating point 0-1 when dealing with sector light levels.
Part #3 danij
00:36 Revision 1f1586b6 (github): Updated all games to use floating point 0-1 when dealing with sector light levels.
Part #2 danij
00:35 Revision 070a740c (github): Updated all games to use floating point 0-1 when dealing with sector light levels.
Part #1 danij
 

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