Now that we have a proper system in place for handling translated sprites and we are revising the API/ABI for 1.9.0; I've removed the old DD_TRANSLATED_SPRITE_TEXTURE stuff and exported GL_SetTranslatedSprite() via the Doomsday public API.
View differences
Now that we have a proper system in place for handling translated sprites and we are revising the API/ABI for 1.9.0; I've removed the old DD_TRANSLATED_SPRITE_TEXTURE stuff and exported GL_SetTranslatedSprite() via the Doomsday public API.