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From 2007-03-04 to 2007-03-17

2007-03-17

19:57 Revision d074b186 (github): Commonized p_ceilng.c Needs a bit of a clean up though (mostly trivial).
danij
17:24 Revision c4a7da26 (github): Commonized p_plats.c Needs a bit of a clean up though (mostly trivial).
danij
16:24 Revision 6337f52b (github): jHexen: Moved more sound sequence related stuff to sn_sonix.c
danij
16:06 Revision f492e147 (github): Moved common code out of the games' p_switch.c into common/src/p_switches.c
TODO: Cleanup. danij
02:16 Revision 48b281cb (github): Cleanup after commonization of p_doors.c More to do but its looking a lot better now.
danij

2007-03-16

22:52 Revision 48666273 (github): Commonized p_doors.c Needs a bit of a clean up though (mostly trivial).
danij
18:24 Revision 975d6f5f (github): Updated jHexen's thinker handling to use floating point when referring to plane heights or plane move speed.
Updated xgmover_t handling to use floating point.
Changed xsector_t->origfloor and xsector->origceiling to float.
danij
14:23 Revision a065ba02 (github): Removed dependencies on the layout of the various thinker structs in jHexen when reading the old V4 save format.
It is now safe to freely change these structs in all supported games, without having to worry about indirectly affect... danij
12:41 Revision 3aea6285 (github): jDoom: Added support for BOOM line special id 85: Scroll textures on this linedef to the right, one world unit per tic.
danij

2007-03-14

17:43 Revision f75e135d (github): Updated jHexen save format (ver4). Added a version byte to all archived thinker specials.
Don't rely on the byte alignment of the thinker structs when writing/reading the jHexen ver4 save format.
TODO: Remov...
danij
15:37 Revision 487f1eab (github): Removed obsolete dependencies for dpmapload.
danij
14:18 Feature #438 (New): Accurately hit testing fast projectiles (compatibility option)
A bug in the original Doom, projectiles sometimes travel through walls.
Doomsday specific, projectiles sometimes f...
vermil

2007-03-13

20:39 Revision 4b461f0c (github): Cross merged the jHexen save code into the common p_saveg.c However, with jHexen currently not working (due to the thread access problem when purging textures) this new code is currently untested. TODO: Update load/save of the Hexen specific special thinkers so that we don't rely on the layout of the structs. Plus, needs a bit of a clean up.
danij
20:36 Revision fd56e2c0 (github): Fixed viewheight after teleporting.
danij
20:30 Revision 72174d69 (github): Updated *.vcproj files so that release builds work.
danij
09:35 Bug #437: No Linux Build Script
Logged In: YES
user_id=1248824
Originator: NO
Known bug. build scripts left out of tarball by mistake (linux develo...
yagisan
02:53 Bug #437 (Closed): No Linux Build Script
The install instructions for Linux are either out of date or else the scripts themselves are omitted. I suspect the l... mattbro
02:10 Revision 57405808 (github): Don't waste time calculating values for the menu fog when it isn't visible.
danij
02:09 Revision bfe5c938 (github): Minor tweaks.
danij
00:32 Revision 37f4e669 (github): Fixed a couple of buffer overflow vulnerabilities.
danij

2007-03-10

05:46 Revision d2a284c6 (github): Fixed issues with platform/ceiling move speed rounding down to zero due to integer math.
danij
04:54 Revision 2205475f (github): Fixed issues with platform/ceiling move speed rounding down to zero due to integer math.
danij
04:36 Revision 2885fa6f (github): Fixed DOOM v 1.09 save game support.
danij

2007-03-09

23:06 Revision 22ccc80e (github): Updated all code relating to thinkers (other than mobj_t) in all games except jHexen to use floating point when dealing with plane height, target height and movement speed.
TODO: Before jHexen can receive a similar treatment the save code needs updating so that we don't rely on the alignme... danij
16:29 Revision 2d9b165a (github): Fixed alignment problems in the jHeretic intermission on the Mac.
danij
16:21 Revision 89b5b985 (github): Fixed problem of missing statusbar inventory icons on the Mac.
danij
15:13 Bug #431: Strange keys in the console
Logged In: YES
user_id=849456
Originator: NO
This isn't a bug. There is already an RFE to allow binding the console...
danij
15:07 Bug #166: Icon Of Sin - Explosion Particles are spawned on floor
Logged In: YES
user_id=849456
Originator: YES
Seems this has been fixed at some point.
danij
14:44 Revision 30626410 (github): Display the console output in busy mode.
danij
14:41 Revision 52edcdef (github): Fixed compilation error.
danij
14:34 Bug #291: Mac jHeretic/jHexen - minor cosmetic problems
Logged In: YES
user_id=849456
Originator: NO
This should now be fixed in svn for Doomsday1.9.0-beta6
danij
14:10 Revision 707bcadb (github): Fixed problem with status bar disappearing if the alpha level == 1
danij
13:08 Revision 236ed6d9 (github): Axis positions should automatically center in a similar vein to sending up events when the currently active bindclass changes.
danij

2007-03-07

14:46 Revision 7705c3ec (github): Fixed compilation error.
danij

2007-03-05

04:47 Revision 7f8c3a8b (github): Updated style and variable naming conventions in the UI.
danij
04:00 Bug #436 (Closed): JHeretic: Hellstaff fire effect
The Hellstaff makes both the normal fire sound and the "upgraded" fire sound simultaneously, while used with the Tome... lightninghunter
03:57 Bug #435 (Closed): JHeretic: Firemace problems
The Firemace in Heretic doesn't work like it should anymore. The balls explode upon contact now, instead of bouncing ... lightninghunter
01:57 Bug #434 (Closed): JHeretic: Firemace problems
The Firemace in Heretic doesn't work like it should anymore. The balls explode upon contact now, instead of bouncing ... lightninghunter
00:48 Revision 8e565049 (github): Continued work on the floating point playsim conversion. Part 5
danij
00:47 Revision fd30beb7 (github): Continued work on the floating point playsim conversion. Part 4
danij
00:46 Revision 046b0e50 (github): Continued work on the floating point playsim conversion. Part 3
danij
00:45 Revision 0756cf1e (github): Continued work on the floating point playsim conversion. Part 2
danij
00:43 Revision a77a465e (github): Continued work on the floating point playsim conversion. Part 1
danij
 

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