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From 2007-02-10 to 2007-02-23

2007-02-23

01:16 Feature #1439 (New): XG: Spawn objects at player location
Hi, i would like to request a possibility to spawn objects in the player posision, like the command "here"
Since i w...
batterymandark

2007-02-21

19:45 Bug #419: E2M2 columns stop moving
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I already noted this bug in this thread:
http://sourceforge.net/trac...
phoenix9000

2007-02-20

22:20 Bug #422: "chain-of-life" variates
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This is not a bug, it is intended behavior.
danij
07:56 Bug #422 (Closed): "chain-of-life" variates
When you die in jHeretic, the "chain" at the bottom of screen goes a little way up and down at an irregular rate (spe... cfxfnk
22:19 Bug #423: More gameplay failures
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Both of these issues have already been reported here in the tracker (p...
danij
22:12 Bug #423 (Closed): More gameplay failures
Cleric flechettes doesn't have any choking effect on the enemies (neither on you). Also, you can go through some turn... shirokuroneko
07:52 Bug #421 (Closed): Heretic: "shivering" dropped items
You know that sometimes Ironliches spawn an Item like Tome or Morph Ovum when they're dead. Well, IF this happens, th... cfxfnk

2007-02-18

16:12 Bug #419: E2M2 columns stop moving
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I'll attach a savegame.
If you load it the columns/patterns will mo...
jens17041982
15:03 Bug #419: E2M2 columns stop moving
These columns stop moving after a while
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/0f4e783e...
jens17041982
15:03 Bug #419: E2M2 columns stop moving
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user_id=1722399
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File Added: columns.jpg
jens17041982
13:46 Bug #419: E2M2 columns stop moving
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user_id=1722399
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Its about Ultimte Doom
jens17041982
13:18 Bug #419 (Closed): E2M2 columns stop moving
In E2M2 the columns near the red door stop moving after a while. since there is no way to get through then you cannot... jens17041982
15:02 Bug #420: Cleric Flechette does no damage
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Already fixed in svn for 1.9.0-beta6.
Thanks Jimi but do try to rem...
danij
14:44 Bug #420 (Closed): Cleric Flechette does no damage
The green poison cloud appears, but it does no damage to the monsters or players. Fighter and Mage flechettes work as... jimigrey
01:56 Bug #410: Various bugs with linux jHeretic
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user_id=1043388
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Sorry about that.
Thanks for the game. [IMHO] It's better than D...
stevenaaus

2007-02-17

17:20 Bug #418 (Closed): Music Volum Bug with DirectSound 8
Like Danij told me I report here a kind of bug I experinced.
The Music Volum in Heretic does not change by what e...
reilsss

2007-02-16

05:56 Bug #417: Sprites Glitch
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user_id=1720788
Originator: YES
File Added: lift_sprite.zip
hawkwind2
05:56 Bug #417: Sprites Glitch
Suspended Sprites
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/e6b42dc9/0810/attachment/lift_...
hawkwind2
05:53 Bug #417 (Closed): Sprites Glitch

Look for MISC 84, MISC 85 and MISC 86 ( DoomED numbers 79, 80 and 81 respectively ) in Objects.ded
Make a ma...
hawkwind2

2007-02-12

15:49 Bug #416: Switch fails, can't continue game
Screenshot
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/4a3046c4/c600/attachment/bug_hexen.jpg
shirokuroneko
15:49 Bug #416 (Closed): Switch fails, can't continue game
At the beginning of Guardian of Ice zone (2nd entrance) you press a switch to rise a pair of stairs. However, ceiling... shirokuroneko
05:34 Bug #415: 1.9.5.1 has a very odd behaviour in loading Pwad levels
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user_id=1179098
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I'm just adding this comment so that devs may read up on additional i...
kresjah
02:14 Bug #415 (Closed): 1.9.5.1 has a very odd behaviour in loading Pwad levels
Hello, I don't know if this is a bug but it is something I noticed painfully.
I have a PWad level pack that makes ...
reilsss

2007-02-11

17:43 Bug #414 (Closed): Snowberry can't start at FC 6 i386_x64
Hello!
I compiled doomsday engine, but can't start snowberry.
Dependecies ok, comiling ok, settings done but i go...
oleg17
17:25 Bug #413 (Closed): Info file inside PK3 files
Hello all, I got told from Dani J, that this is a bug.
So to make things short. I wanted to use a info file
inside...
reilsss
17:04 Bug #412 (Closed): Using diffrent weapon ammo bug
Hello, I discovered a bug by developing a mod for Jdoom
In version 1.9.4 I had no problems by switching the exsistin...
reilsss
14:38 Feature #1436: Anisotropic Filtering controls
An in-game control for adjusting the level of anisotropic filtering has been added for 1.9.0-beta6 danij
06:16 Feature #1436 (Closed): Anisotropic Filtering controls
Options to select the level of anisotropy would be nice.
*Labels:* Graphics
angelgraves13
06:20 Feature #1438 (Closed): GUI needs some transparency effects
Transparency effects in the GUI might give the user interface more depth and dimension. Of course that's only if it i... angelgraves13
06:18 Feature #1437 (Closed): OpenAL support
Seeing as how DirectSound is gone in Windows Vista, in order to maintain EAX in Doomsday, OpenAL seems like the light... angelgraves13

2007-02-10

01:16 Bug #411: Game crashes when startig new game in TNT Evilution
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user_id=849456
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This isn't a crash. TNT uses sidedef packing which isn't currently sup...
danij
00:42 Bug #411 (Closed): Game crashes when startig new game in TNT Evilution
And it happens in "clean" installation too. =/ With OpenGL driver it doesn't start at all. Ultimate Doom and Doom 2 w... descriptor_real
00:42 Bug #411: Game crashes when startig new game in TNT Evilution
Doomsday.out
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/8cdc8206/0bed/attachment/Doomsday.o...
descriptor_real
 

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