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From 2007-02-06 to 2007-02-19

2007-02-19

01:20 Revision 6d69d57b (github): It would help if I remove the Z_Free() calls after changing where the buffers for Con_BufferGetLines() are allocated...
danij
00:39 Revision db4716c2 (github): Implemented a persistent scratch buffer for use by texture manipulation routines e.g. scaleLine() to improve performance.
danij
00:34 Revision b74a1c3e (github): Changed Con_BufferGetLines() to use a buffer provided by the caller. As they have better knowledge on when a buffer needs resizing they are better able to manage the memory more efficiently. Ensured Con_BufferGetLine() does not need to unnecessarily allocate memory.
danij

2007-02-18

23:07 Revision bf1bd6d9 (github): Added texture content flag TXCF_UPLOAD_ARG_NOSMARTFILTER. Currently only used with the busy mode screen grab (was taking upwards of 3.4 seconds at 1920x1200 with smart filtering enabled).
danij
22:35 Revision 4e0c2fd1 (github): Implemented temporary ccmd "setaxis" for tweaking the input device axis settings during development.
Don't write empty commands to the console command history buffer.
Fixed some compilation problems.
danij
18:32 Revision 9a498d31 (github): Busy mode now takes a screen capture to use as a background for the busy mode (when engine up and running; not in the first startup). The performance of taking a screen shot and making it a texture is quite disappointing, though -- in the order of 400-500 ms.
Added some dark gradients to make console output and the progress bar visible on all backgrounds.
The screen capture...
skyjake
18:30 Revision b8e4ae58 (github): Fixed compilation problem.
skyjake
18:29 Revision 5e9cce51 (github): Fixed texture parameters when using the Easy Upload flag.
skyjake
18:28 Revision 4dcdf231 (github): Updated with file changes.
skyjake
18:10 Revision 56a686d2 (github): Added a note about the way lines are drawn in the automap. Lines must be grouped into as large a sequence of vertices as possible; the current implementation experiences significant FPS drops.
skyjake
11:47 Revision 1ea8751c (github): Updated a few error messages.
danij
10:08 Revision 399b4043 (github): Overloaded ccmds are now in and working.
Split the "help" ccmd into two to test this functionality. ccmd "help""s" moved to con_data.c
However, the implementa...
danij
05:17 Revision 4529dbce (github): Removed the old game-side input device axis settings.
DD_Execute(f) should be declared with a const command string ptr.
Adjusted naming style for a few game_config_t membe...
danij
03:49 Revision f6705b5c (github): Added ccmd flag CMDF_NO_DEDICATED. If an attempt is made to execute a ccmd attributed with this flag when running in dedicated mode; the attempt is blocked before execution.
Trawled the engine looking for all potentially sensitive ccmds and made safe. danij
03:00 Revision dfc4cb74 (github): Added a new tab to the Doomsday Control Panel to be used for setting game controls.
danij

2007-02-17

20:23 Revision d4d62332 (github): Use consistent line endings and encode in UTF-8 (why does VC2k5 change the format on occasion?).
danij
03:51 Revision 99547e5e (github): Added x_event.h to jhexen.vcproj
danij
03:49 Revision 49e688aa (github): Updated WolfTC with the new auto-hiding HUD implemented for jDoom.
When changing the size of the statusbar automatically reshow the HUD if hidden, so the user can see the effect of the... danij
03:23 Revision c3293b46 (github): Updated WolfTC in line with the changes made to ticcmd_t. TODO: many of the controls (e.g. automap panning) are not currently implemented.
Plus numerous other minor tweaks. danij
02:39 Revision b148bac0 (github): Updated Doom64TC in line with the changes made to ticcmd_t. TODO: many of the controls (e.g. automap panning) are not currently implemented.
danij
02:16 Revision 1263c93a (github): Updated jHexen in line with the changes made to ticcmd_t. TODO: many of the controls (e.g. artefact hot-keys) are not currently implemented.
danij
01:49 Revision 0d6c232e (github): Updated jHeretic in line with the changes made to ticcmd_t. TODO: many of the controls (e.g. artefact hot-keys) are not currently implemented.
Changed various game-side text drawing routines so that their string parameters are (const) where appropriate.
Revert...
danij

2007-02-16

22:52 Revision 539b184f (github): Renamed p_player.h and p_player.c to avoid confusion in Xcode.
danij
22:45 Revision 51c465f5 (github): Renamed p_player.h to avoid confusion in Xcode.
danij
22:44 Revision b4ddaa8e (github): Renamed p_player.c to avoid confusion in Xcode.
danij
22:40 Revision 4cea97a0 (github): Merged in the engine-side input device axis handling from the old 1.8 experimental branch. Reworked the bindings mechanism to suit. This means that controls can be bound to either commands (including a different command for each state) and directly to a player control. Bindings are now grouped for each input device, then by the control type (key/button or axis) and then finally based on controlID (controlID is either a key/button code or a control axis index).
Added and abstraction for input event_ts to allow us to ensure future back-compatibility. Internally, Doomsday genera... danij

2007-02-13

23:29 Revision a06d7151 (github): Starting implementing busy mode console output. Only a small number of centered lines in the bottom, to keep things clean.
skyjake
23:21 Revision 82986b63 (github): Added Brazilian Portuguese. There appears to be some character conversion issues going on at least on the Mac, needs further investigation.
skyjake
17:49 Revision 7af7f970 (github): Info can be spelled with a non-capital I.
skyjake

2007-02-12

18:00 Revision 39209c27 (github): List what external files we are trying to play in verbose mode. After 16+ hours of smacking my head into a brick wall investigating why mp3 files do not play back I discovered the problem IS NOT in deng. The smpeg library used by sdl does not seem to like some of the id3 tags found in mp3 files. This may or may not be a regression in smpeg - in anycase, we should in future strip id3 tags from mp3 files on load - as mp3 files without tags play perfectly.
yagisan

2007-02-10

04:04 Revision 453171dc (github): Renamed con_action.c to p_control.c, renamed routines appropriately.
Changed a couple of files to UTF-8 danij
03:40 Revision 9b170ebd (github): Renamed con_action.c to p_control.c
danij
03:38 Revision 1143ae0f (github): Renamed con_action.h to p_control.h
danij
03:18 Revision 7b90c6e8 (github): Added p_player.h
danij
02:02 Revision 97a6da51 (github): Updated control actions to support multiple local players. Made turn speed a player class property.
Preparatory steps to merging the engine-side player control handling from the old 1.8 experimental branch into the tr... danij

2007-02-09

19:07 Revision 8b8140c5 (github): Interpret the mouse X/Y sensitivity the same in all games (this increases the range available in jHeretic/jHexen).
danij
17:44 Revision 4a5d46c0 (github): fix typo causing FTBFS on *nix
yagisan
03:12 Revision 99319b03 (github): Added a zip path mapping for /Sfx (mapped to data/game/sfx) as somehow I missed that one when implementing them.
danij
01:17 Revision 1da849e0 (github): Added a zip path mapping for /Models (mapped to data/game/models) as somehow I missed that one when implementing them.
danij

2007-02-08

01:05 Revision 3a2f399e (github): Updated cbuffer_t with a new means to retrieve lines. Con_BufferGetLines() returns an array of ptrs from the given buffer. This was added to eliminate the problem of meshing due to the fact that multiple threads can write to a cbuffer_t, meaning that their contents could (and often do) change while one thread is rendering and another is writing.
This comes at a small price though; when drawing the console Con_BufferGetLines() is called each frame. Therefore, ea... danij

2007-02-07

02:16 Revision 426575bf (github): Updated with new, exported routines.
danij

2007-02-06

23:39 Revision 17d7daa0 (github): Draw a rotating progress indicator. loading1.png and loading2.png must be real files in the base dir. Engine startup updates the progress.
skyjake
23:13 Revision 6fb1387d (github): Minor adjustments to fix compilation errors.
danij
23:00 Revision c69b2230 (github): Implemented a mutex for cbuffer_t's to protect for multi-threaded use. Hopefully, I got this right.
danij
20:04 Revision 8c3b4a4b (github): Updated vcproj and vcbuild for Doomsday; new source files.
danij
17:58 Revision 53007fa3 (github): Added a TODO about protecting console buffers with mutexes.
skyjake
17:52 Revision 0ab4160b (github): Moved userdir_ok to a better place.
skyjake
17:41 Revision edcc2416 (github): Reordered engine startup so that it can happen in busy mode. GL is inited very early on with GL_EarlyInit(). However, fonts and texture management are not available until GL_Init() can be called, and that can only be done after resources are available. In other words, most of engine startup busy drawing must be done manually with fonts loaded from real files at known locations (if any text is shown), and manually loaded graphics for a progress visualization.
Con_Error() was modified to work better from the worker thread. skyjake
 

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