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From 2007-01-23 to 2007-02-05

2007-02-05

20:33 Revision e224f4ee (github): New busy mode. The main engine thread loops in a drawer, which updates the screen. In the background, the worker thread does the actual task of loading a map, loading textures, starting up the engine (not quite yet, though), connects to a server, etc.
Texture uploading was revised to make it possible for the worker thread to upload textures in a deferred mode, where ... skyjake
01:11 Revision 1aff7804 (github): Removed unneeded code added during debug.
danij
01:01 Revision a1e76291 (github): LINE_NEIGHBOR macro is not needed now.
danij
00:54 Revision 0d437963 (github): Revised R_InitLineNeighbors() to make use of vertex lineowners. In doing so, the majority of the visual fakeradio glitches when playing maps utilizing DOOM renderer hacks have been resolved (the old code was sometimes finding the wrong line neighbors). Is also noticeably quicker as we don't have to traverse all the lines in a sector for each vertex for each side, for each neighbor.
Fixed a bug in R_RationalizeSectors() which could result in an infinite loop in complex maps (e.g. bludwrks.wad).
Beg...
danij

2007-02-04

06:22 Revision d72ee5f8 (github): Fixed bug where flying creatures would rise/fall, tracking the player when a camera.
danij
04:45 Revision 29583e44 (github): Reordered checks in R_AddSprites() so we only call R_GetSpriteInfo() for things which have a chance of clipping into the sky.
danij
04:42 Revision c4708be4 (github): Updated style. Added my name to the author list (was missing).
danij
04:41 Revision cc395cb2 (github): Don't allocate memory from the zone for the temporary patch LUT in R_InitTextures().
danij
04:39 Revision 3a0a9218 (github): Removed misleading comment, as in-valid.
danij
04:38 Revision cf898134 (github): Changed the subsector and polyobj blockmaps to PU_LEVELSTATIC.
danij

2007-02-02

16:44 Revision 20ce14c1 (github): Fixed incorrect DMU property.
danij

2007-01-30

01:39 Revision 1c65ba79 (github): Changed subsector->firstline to a seg ptr. Renamed to subsector->firstseg and subsector->linecount to subsector->segcount to avoid confusion. Changed associated DMU constant names to suit.
Fixed a bug in the calculation of reverb properties. Segs were being indexed from zero instead of subsector->firstseg. danij
01:34 Revision 781ed1eb (github): Added mapdata.hs to vcproj
danij

2007-01-29

00:43 Revision c003f644 (github): Relocate screen filer drawing to the end of R_RenderPlayerView() so that the filter does not affect any HUD displays drawn by the games.
danij

2007-01-28

23:56 Revision e3bf67dd (github): Adjusted radius attack distance/damage values to compensate for commonizing the radius damage equation so that the resultant damage is the same.
danij
23:33 Revision 29c6bef1 (github): Fixed BUG #1644846: jHexen Flechette Damage broken?
Was accidentally broken during the commonization of various playsim routines. In jHexen the variable "bombdamage" spe... danij
20:18 Revision c92c2bc6 (github): Fixed BUG #1634605: Broken invincibility ring effect in jHeretic.
Fixed: Filters and special filter drawing, affecting the view border in all games. danij
19:43 Revision e90439af (github): Fixed cmdLine[] buffer overflow vulnerabilities and related wrapping of cmdCursor.
danij
18:10 Revision 2b3f79b8 (github): Cvars ui-cursor-width and ui-cursor-height now specify scaling multipliers instead of fixed dimensions for the UI cursor (which is now scaled relatively to the window dimensions).
Updated mouse.png to more accurately indicate the real cursor position. danij
17:26 Revision 7bda320b (github): Use consistent line breaks.
danij
16:17 Revision eba5fbfe (github): Avoid polluting source files with SDL types where they are not really needed.
skyjake
11:57 Revision 44232ec0 (github): Updated Xcode project files.
con-show-during-setup is now false by default. skyjake

2007-01-24

19:18 Revision 3b8fcd1e (github): FIXED: Using the auto-hiding HUD, it would be hidden when not running in full-screen mode.
FIXED: Using the auto-hiding HUD, it would be hidden instantly when changing from a windowed mode to full-screen. The... danij
18:49 Revision f766a726 (github): Resolve FTBFS issues (shut up gcc!).
danij
18:47 Revision 03a44013 (github): Resolve FTBFS issues (shut up gcc!).
danij
18:39 Revision 196ee599 (github): Resolve FTBFS issues with gcc.
danij
17:59 Revision 52c2c221 (github): Fixed typo.
danij
17:57 Revision 9435be68 (github): Fixed typo.
danij
17:55 Revision 93b7f3da (github): Fix for player's in-void status not resetting on map load.
danij
17:43 Revision e3cb9bd5 (github): Moved gamemap_t to p_mapdata.h to resolve FTBFS issues with gcc. We need to begin switching over to accessing the map data arrays through gamemap_t anyway (potentially, multiple maps can be loaded at once; proper Hexen multiplayer with hubs).
danij

2007-01-23

01:06 Revision 60a89619 (github): (dssdlmixer with vcbuild.bat) Use the exported function list.
danij
00:59 Revision dc812c4c (github): Re-instated valid property ID checking.
danij
00:57 Revision ce2c8c76 (github): Link with sdl.lib when building dssdlmixer.dll
Should now build fine on win32 using vcbuild.bat danij
00:46 Revision cf9a6947 (github): Started updating vcbuild.bat for compiling dssdlmixer.dll on win32. Still some link errors to be resolved.
danij
 

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