Activity
From 2007-01-22 to 2007-02-04
2007-02-04
- 06:22 Revision d72ee5f8 (github): Fixed bug where flying creatures would rise/fall, tracking the player when a camera.
- 04:45 Revision 29583e44 (github): Reordered checks in R_AddSprites() so we only call R_GetSpriteInfo() for things which have a chance of clipping into the sky.
- 04:42 Revision c4708be4 (github): Updated style. Added my name to the author list (was missing).
- 04:41 Revision cc395cb2 (github): Don't allocate memory from the zone for the temporary patch LUT in R_InitTextures().
- 04:39 Revision 3a0a9218 (github): Removed misleading comment, as in-valid.
- 04:38 Revision cf898134 (github): Changed the subsector and polyobj blockmaps to PU_LEVELSTATIC.
2007-02-02
2007-01-30
- 01:39 Revision 1c65ba79 (github): Changed subsector->firstline to a seg ptr. Renamed to subsector->firstseg and subsector->linecount to subsector->segcount to avoid confusion. Changed associated DMU constant names to suit.
- Fixed a bug in the calculation of reverb properties. Segs were being indexed from zero instead of subsector->firstseg.
- 01:34 Revision 781ed1eb (github): Added mapdata.hs to vcproj
2007-01-29
2007-01-28
- 23:56 Revision e3bf67dd (github): Adjusted radius attack distance/damage values to compensate for commonizing the radius damage equation so that the resultant damage is the same.
- 23:33 Revision 29c6bef1 (github): Fixed BUG #1644846: jHexen Flechette Damage broken?
- Was accidentally broken during the commonization of various playsim routines. In jHexen the variable "bombdamage" spe...
- 20:18 Revision c92c2bc6 (github): Fixed BUG #1634605: Broken invincibility ring effect in jHeretic.
- Fixed: Filters and special filter drawing, affecting the view border in all games.
- 19:43 Revision e90439af (github): Fixed cmdLine[] buffer overflow vulnerabilities and related wrapping of cmdCursor.
- 18:10 Revision 2b3f79b8 (github): Cvars ui-cursor-width and ui-cursor-height now specify scaling multipliers instead of fixed dimensions for the UI cursor (which is now scaled relatively to the window dimensions).
- Updated mouse.png to more accurately indicate the real cursor position.
- 17:26 Revision 7bda320b (github): Use consistent line breaks.
- 16:17 Revision eba5fbfe (github): Avoid polluting source files with SDL types where they are not really needed.
- 11:57 Revision 44232ec0 (github): Updated Xcode project files.
- con-show-during-setup is now false by default.
2007-01-24
- 19:18 Revision 3b8fcd1e (github): FIXED: Using the auto-hiding HUD, it would be hidden when not running in full-screen mode.
- FIXED: Using the auto-hiding HUD, it would be hidden instantly when changing from a windowed mode to full-screen. The...
- 18:49 Revision f766a726 (github): Resolve FTBFS issues (shut up gcc!).
- 18:47 Revision 03a44013 (github): Resolve FTBFS issues (shut up gcc!).
- 18:39 Revision 196ee599 (github): Resolve FTBFS issues with gcc.
- 17:59 Revision 52c2c221 (github): Fixed typo.
- 17:57 Revision 9435be68 (github): Fixed typo.
- 17:55 Revision 93b7f3da (github): Fix for player's in-void status not resetting on map load.
- 17:43 Revision e3cb9bd5 (github): Moved gamemap_t to p_mapdata.h to resolve FTBFS issues with gcc. We need to begin switching over to accessing the map data arrays through gamemap_t anyway (potentially, multiple maps can be loaded at once; proper Hexen multiplayer with hubs).
2007-01-23
- 01:06 Revision 60a89619 (github): (dssdlmixer with vcbuild.bat) Use the exported function list.
- 00:59 Revision dc812c4c (github): Re-instated valid property ID checking.
- 00:57 Revision ce2c8c76 (github): Link with sdl.lib when building dssdlmixer.dll
- Should now build fine on win32 using vcbuild.bat
- 00:46 Revision cf9a6947 (github): Started updating vcbuild.bat for compiling dssdlmixer.dll on win32. Still some link errors to be resolved.
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