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From 2006-09-24 to 2006-10-07

2006-10-07

17:42 Revision 2bda0b6c (github): fix bug report script. Start dragging the package kicking and screaming towards the beta5 release
yagisan
08:48 Revision 9d047732 (github): Shove my CFLAGS down Cmakes throat
yagisan

2006-10-06

19:27 Revision b26cce43 (github): zip is no longer a build dep
yagisan
19:24 Revision 10e4f95f (github): remove typos that prevent building
yagisan
18:28 Revision fe1fa371 (github): No - really make timidity a hard dependency this time.
yagisan
18:25 Revision ae0be93b (github): Whoops, must not forget the packaging hooks or the jpacks will break before the snowberry migration. Not good :( fix up some thinkos in the reportbug script. Make timidity a hard dependency as per http://forums.newdoom.com/showthread.php?t=31639
yagisan

2006-10-03

23:09 Revision 094527d1 (github): Cleanup (standardise global variable naming convention). Minor tweaks.
danij
19:02 Revision 31b964a9 (github): Cleanup. Minor tweaks. Moved conditional tests outside of glBegin()...glEnd() statement blocks.
danij
00:02 Revision 45d20b07 (github): Minor tweak (read; fudge) to Rend_SpriteLighter(). There was a problem with lights having a huge range of influence in Z dimension. Now the results suggest lights which are spherical instead of elipsical (is that a word?).
danij

2006-10-02

19:39 Revision de683318 (github): Fixed lighting problem on HUD sprites due to wrapping light values (bytes were used in calculations).
danij
02:14 Revision 617dc733 (github): Cleanup.
danij

2006-10-01

23:59 Revision 028a75b8 (github): Cleanup (standardise global variable naming convention).
danij
18:39 Revision 98b15a21 (github): HUD sprites are now lit similarly to world sprites.
danij
14:26 Revision e521ed4a (github): Fixed BUG #899948 HUD weapons not lit by glowing sectors (only models atm).
danij
13:28 Revision d97fbe72 (github): Fixed plane glows not working on models.
danij
02:19 Revision f794849e (github): Updated jHeretic and jHexen to use per-player inventory cursor vars (added to player_t). Done in preparation for multiple local player support.
danij

2006-09-30

23:28 Revision 7b10e4e1 (github): Removed unreferenced local and relocated a comment.
danij
23:16 Revision 86ca3ba8 (github): Added cvar "rend-sprite-alpha". 1=Enable variable translucency on sprites.
danij
22:41 Revision bf7eb661 (github): Added cvar "rend-mobj-light-auto". 1=Enable automatically calculated lights for mobjs.
This does not affect mobjs which have explicit light definitions. danij
05:40 Revision a3ffea78 (github): Remove all traces of FMOD. The libary is not GPL compatible and based on the poll results here http://forums.newdoom.com/showthread.php?t=31200 indicate that it is unused. sdl_mixer supports .mp3, .ogg, .mid, .mod and plain sdl supports .wav. cd audio support is unknown, but no one claimed to use it.
yagisan
00:52 Revision f7dc405b (github): Renamed ccmd "listmobjs" to "listmobjtypes" as this more accurately reflects its purpose.
danij
00:51 Revision eb714c2e (github): Moved registration of ccmds and cvars not related to the console out of con_main.c and into the respective *_Register routine.
Renamed ccmd "actions" to "listactions" for consistency. danij

2006-09-27

22:28 Revision 9d753e50 (github): Update deng to a svn snapshort to ease transition to 1.9.0.beta5. Removed shellscript doghouse. rework bug reporting scripts. Untested. It built, but very likely needs testing and refining - I'm not sure it even used the CFLAGS I specified.
yagisan

2006-09-25

04:19 Revision 5016dbd7 (github): Various fixes for minor rendering glitches introduced inadvertently by improving DOOM rendering hack emulation.
danij

2006-09-24

22:32 Revision 1839725b (github): Updated skyfix to consider self-referencing sector hacks. When a selfrefhackroot line is encountered the sky fix will spread both clockwise and anti-clockwise into neighbouring sectors around both vertexes of the root line. However, the spread will stop if when walking around a vertex a single sided line is encountered, AFTER it's sector is fixed.
danij
12:35 Revision 4f8e87f5 (github): Include <math.h> for tan().
skyjake
04:18 Revision 25db65c7 (github): Finalized implementation for detection of anchored, self-referencing sector hacks. The completed algorithm should detect 99% of this variety of DOOM rendering hack.
danij
00:18 Revision e12562fd (github): Fixed BUG #1564133 DOOM64TC: Crash on maps 14, 15, 20, 23, 24, 26.
TODO: Fix Mother Demon fire attack. danij
 

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