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From 2006-01-16 to 2006-01-29

2006-01-17

16:29 Bug #226: Sector soundorg z level is always 0
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user_id=717323
Sounds good to me (pun intended :-)).
skyjake
16:27 Bug #229: 4 sound channels used by game menu
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I don't think this is very serious. The extra channels are needed when moving
the c...
skyjake

2006-01-16

20:46 Bug #229: 4 sound channels used by game menu
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user_id=849456
This could be fixed by using S_LocalSoundFrom() instead of
S_LocalSound()?
How wo...
danij
20:27 Bug #226: Sector soundorg z level is always 0
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user_id=849456
I'm not too keen on moving the ONLY sound origin in a
sector. Remember that it is us...
danij
 

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