Activity
From 2005-03-15 to 2005-03-28
2005-03-24
- 23:52 Bug #226 (Closed): Sector soundorg z level is always 0
- When an elevator moves up from height 0, the sound
stays at the bottom. When an elevator goes down from
height 0, t... - 22:27 Feature #1373 (New): Improved ambient sounds
- Just like particles can have presimulation, ambient
sounds should have that too. Or they should start
playing immed... - 21:32 Feature #1372 (Closed): More Languages..
- Well It Would Be Cool With a Language Pack for a future
release
(For the Kickstart)
I would gladly make a danish o...
2005-03-22
- 16:56 Bug #115: Player anims broken on client
- Logged In: YES
user_id=675595
Still broken, 2005 now :)
2005-03-20
- 13:48 Bug #222: Mac: Hexen crashes upon return to Seven Portals
- Logged In: YES
user_id=717323
Now fixed in the CVS. - 13:46 Bug #224: Segmentation Fault
- Logged In: YES
user_id=717323
I am seeing a pattern of segfaults when using resource packs. Also on
Windows, some... - 13:35 Bug #225: SuSE missing dependencies (libvorbis)
- Logged In: YES
user_id=717323
Building Doomsday requires the development libraries and headers for
SDL_mixer. The... - 11:16 Bug #225: SuSE missing dependencies (libvorbis)
- Logged In: YES
user_id=1241178
?!
2005-03-19
- 15:12 Bug #225 (Closed): SuSE missing dependencies (libvorbis)
- I've downloaded the 1.8.6 and tried to install it on my
SuSE 9.1 box. "./configure" step is passed correctly;
But, ... - 01:07 Feature #1371 (Closed): Animation table enhancments
- It has recently come to my attention that due to the
way animations are defined in Doomsday, none of the
custom ani...
2005-03-16
- 22:35 Bug #224: Segmentation Fault
- Output of jDoom
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/8525470a/1fd5/attachment/Doomsda... - 22:34 Bug #224 (Closed): Segmentation Fault
- Hello.
When playing DOOM 2 : Hell on Earth on Doomsday engine,
after 5 min or so, the game sudenly stops and says
...
Also available in: Atom