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From 2005-03-13 to 2005-03-26

2005-03-24

23:52 Bug #226 (Closed): Sector soundorg z level is always 0
When an elevator moves up from height 0, the sound
stays at the bottom. When an elevator goes down from
height 0, t...
jimigrey
22:27 Feature #1373 (New): Improved ambient sounds
Just like particles can have presimulation, ambient
sounds should have that too. Or they should start
playing immed...
jimigrey
21:32 Feature #1372 (Closed): More Languages..
Well It Would Be Cool With a Language Pack for a future
release
(For the Kickstart)
I would gladly make a danish o...
shadeex

2005-03-22

16:56 Bug #115: Player anims broken on client
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Still broken, 2005 now :)
chilvence

2005-03-20

13:48 Bug #222: Mac: Hexen crashes upon return to Seven Portals
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Now fixed in the CVS.
skyjake
13:46 Bug #224: Segmentation Fault
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I am seeing a pattern of segfaults when using resource packs. Also on
Windows, some...
skyjake
13:35 Bug #225: SuSE missing dependencies (libvorbis)
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Building Doomsday requires the development libraries and headers for
SDL_mixer. The...
skyjake
11:16 Bug #225: SuSE missing dependencies (libvorbis)
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?!
alinezhad

2005-03-19

15:12 Bug #225 (Closed): SuSE missing dependencies (libvorbis)
I've downloaded the 1.8.6 and tried to install it on my
SuSE 9.1 box. "./configure" step is passed correctly;
But, ...
alinezhad
01:07 Feature #1371 (Closed): Animation table enhancments
It has recently come to my attention that due to the
way animations are defined in Doomsday, none of the
custom ani...
chilvence

2005-03-16

22:35 Bug #224: Segmentation Fault
Output of jDoom
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/8525470a/1fd5/attachment/Doomsda...
mierda768
22:34 Bug #224 (Closed): Segmentation Fault
Hello.
When playing DOOM 2 : Hell on Earth on Doomsday engine,
after 5 min or so, the game sudenly stops and says
...
mierda768
 

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