Activity
From 2004-05-31 to 2004-06-13
2004-06-13
- 16:44 Revision 2029c96a (github): Indentation update
- 16:43 Revision 9821827a (github): Last changes for RC2
- 16:42 Revision 7227e129 (github): Set a maximum limit for the framerate. The purpose is to
- free CPU time for other tasks while the game is running.
- 16:41 Revision 3301e364 (github): Updated network UI, fixed some bugs
- 16:38 Revision 4738a9fe (github): Updated more typenames
2004-06-07
- 22:24 Revision 3e5e397d (github): Added changes for RC2
- 22:21 Revision 511fa870 (github): Removed support for modems, serial links and IPX
- 22:18 Revision 37463c07 (github): Try both lower case and upper case extensions when autoloading
- 22:16 Revision db0ec442 (github): SRVO will smooth the movement of moving objects
- based on mobj mom{x,y,z}. It's possible that this produces
slight jumps when an object stops moving. It shouldn't be ... - 22:13 Revision 1706dcfa (github): dsSDLMixer and dsOpenAL will not be compiled
- if the necessary devel headers are not detected
- 22:12 Revision ae41487e (github): Don't call the PIT_Splasher (it's a dummy anyway)
- 22:11 Revision c6ff46f5 (github): Fixed the READ THIS menu entry of shareware Doom
- (it was in all caps)
- 22:09 Revision cca33e4b (github): Added a menu entry for binding the screenshot command
- 22:09 Revision f0b9546e (github): Text color and title color are now separate
- 22:08 Revision 1dc63b16 (github): Removed support for modems, serial links and IPX
- 22:06 Revision 805a0f09 (github): Changed version to RC2
- 22:01 Revision 6e2a4ace (github): Titles have now a separate color
- 21:59 Revision 52510943 (github): Text color is now light blue
- 21:57 Revision 18403d32 (github): Automake 1.7 or newer required
- 21:56 Revision 953508fb (github): Added instructions on how to run a dedicated server
- 21:55 Revision 35bf4024 (github): Better checks for required devel files
2004-06-06
2004-06-05
- 10:38 Revision 2367d604 (github): Fixed a bug in the command line display
- 10:38 Revision fca15df5 (github): Cleanup
- 10:37 Revision 3be97044 (github): Align mobjs with the smooth plane Z heights
- 10:36 Revision 39d28391 (github): Fixed an input event processing bug that happened when
- the input event queue was cleared during DD_ProcessEvents.
The head and tail got mixed up and caused the buffer to lo... - 10:33 Revision d1619f74 (github): The playsound console command was missing
2004-06-03
2004-06-01
- 23:45 Revision 061fb440 (github): Updated for the 1.8.0 RC2 release
- 23:43 Revision 4bebddef (github): Updated for the 1.8.0 RC1 release
- 22:57 Revision c8af9aaa (github): Updated versions
- 19:16 Revision e0c34aed (github): Smooth camera is now the default
- 19:15 Revision f6f1766a (github): Changed version to 1.8
- 19:03 Revision cde72ef6 (github): Added files needed in building a distribution package
- 00:15 Revision c722fc16 (github): Client/server tickers must be processed synchronously with the game world. Client view angles are updated in Cl_Ticker, because the previous place (during ticcmd construction) was not synced with game world updates (smooth camera hack stuttered).
- 00:12 Revision 5e84b95f (github): Return the correct tick count (DD_GAMETIC)
- 00:10 Revision 6a75d4aa (github): Added some more typenames
2004-05-31
- 18:17 Revision 2ba43566 (github): Added the year 2004 to the copyright notice
- 18:04 Revision f66cf3e1 (github): Added the year 2004 to the copyright notice
- 17:42 Revision 5263d945 (github): Cleanup
- 17:39 Revision edb3d0f9 (github): Limit frame rate to 35 when running in dedicated mode.
- Saves a lot of CPU time.
- 17:38 Revision 058e75da (github): Changes for 1.8.0-rc1
- 17:30 Revision bc27c93e (github): Moved network cvars to a better place in sys_network.c
- 17:28 Revision 988ded68 (github): configure.in renamed to configure.ac
- 17:26 Revision 6f6555c6 (github): Better instructions for running configure
- 17:26 Revision c237a1c6 (github): Brief readme for the Linux version
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