Client/server tickers must be processed synchronously with the game world. Client view angles are updated in Cl_Ticker, because the previous place (during ticcmd construction) was not synced with game world updates (smooth camera hack stuttered).
View differences
Client/server tickers must be processed synchronously with the game world. Client view angles are updated in Cl_Ticker, because the previous place (during ticcmd construction) was not synced with game world updates (smooth camera hack stuttered).