Project

General

Profile

Activity

From 2003-04-29 to 2003-05-12

2003-05-12

11:44 Bug #44 (Closed): 60 Hz Bug - cannot be forced to run with higher frequences!
Hi i think there is a graphic problem.
Introduction:
Using Windows 2000 or Xp the OS will often switch to
60 Hz...
skyjake

2003-05-10

08:11 Bug #43: jDoom doesn't render the objects in 3D
Logged In: YES
user_id=717323
Have you installed the jDoom 3D model pack? (about 9 Mb) It
can be downloaded here:
...
skyjake
03:06 Bug #43 (Closed): jDoom doesn't render the objects in 3D
The game loads fine... same thing happening in both
ultimate doom and doom II... I load a game, all the
character...
skyjake

2003-05-08

22:01 Bug #42 (Closed): jDoom crashes with some PWADs
When I load a PWAD file created by WADED 1.42, jDoom
crashes, however older versions of Doomsday have
worked fine...
skyjake
22:01 Bug #42: jDoom crashes with some PWADs
_(originally posted by anonymous SF.net user)_
Test file
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discu...
skyjake

2003-05-07

13:17 Bug #27: jHexen server doesn't restore maps in hub
Logged In: YES
user_id=717323
>Fixing the messy code might not be worth the trouble.
OK, I was only half seri...
skyjake
10:48 Bug #27: jHexen server doesn't restore maps in hub
Logged In: YES
user_id=773520
Ooops... sorry about that! Forgot to Log IN... bellow message
is mine. ;)
carlos_ed
10:40 Bug #27: jHexen server doesn't restore maps in hub
_(originally posted by anonymous SF.net user)_
Logged In: NO
>There are way too many things going wrong with
...
skyjake

2003-05-04

20:21 Feature #1152: Support for Wolfenstein Spear of Destiny
Logged In: YES
user_id=717323
Google for "wolfendoom", it works nicely (?) with jDoom and
should ease yo...
skyjake

2003-05-03

20:40 Feature #1151: Strife support
_(originally posted by anonymous SF.net user)_
Logged In: YES
user_id=70888
vavoom seems to have support for strif...
skyjake
20:04 Feature #1152 (Rejected): Support for Wolfenstein Spear of Destiny
Hey guys, it all started with Wolfenstein!!!! I'd love to see
the whole Id 3D collection working in Doomsday,
inc...
skyjake

2003-04-29

12:47 Bug #41: jDoom: Missile puffs vs. Bullet puffs
Logged In: YES
user_id=717323
The ROCKETPUFF mobj type was added, and the PUFF*
states were copied to ROCKETPUFF*...
skyjake
09:23 Bug #41 (Closed): jDoom: Missile puffs vs. Bullet puffs
A_Tracer() spawns puffs for missiles. The same puffs are used
as bullet puffs, leading to problems when using parti...
skyjake
03:36 Bug #40 (Closed): jHexen: OLD Heresiarch Bug
This isn't exactly a bug in JHexen; it's more of a bug in
the original Hexen source code that never got fixed.
E...
quietust
 

Also available in: Atom