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From 2003-04-25 to 2003-05-08

2003-05-08

22:01 Bug #42 (Closed): jDoom crashes with some PWADs
When I load a PWAD file created by WADED 1.42, jDoom
crashes, however older versions of Doomsday have
worked fine...
skyjake
22:01 Bug #42: jDoom crashes with some PWADs
_(originally posted by anonymous SF.net user)_
Test file
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discu...
skyjake

2003-05-07

13:17 Bug #27: jHexen server doesn't restore maps in hub
Logged In: YES
user_id=717323
>Fixing the messy code might not be worth the trouble.
OK, I was only half seri...
skyjake
10:48 Bug #27: jHexen server doesn't restore maps in hub
Logged In: YES
user_id=773520
Ooops... sorry about that! Forgot to Log IN... bellow message
is mine. ;)
carlos_ed
10:40 Bug #27: jHexen server doesn't restore maps in hub
_(originally posted by anonymous SF.net user)_
Logged In: NO
>There are way too many things going wrong with
...
skyjake

2003-05-04

20:21 Feature #1152: Support for Wolfenstein Spear of Destiny
Logged In: YES
user_id=717323
Google for "wolfendoom", it works nicely (?) with jDoom and
should ease yo...
skyjake

2003-05-03

20:40 Feature #1151: Strife support
_(originally posted by anonymous SF.net user)_
Logged In: YES
user_id=70888
vavoom seems to have support for strif...
skyjake
20:04 Feature #1152 (Rejected): Support for Wolfenstein Spear of Destiny
Hey guys, it all started with Wolfenstein!!!! I'd love to see
the whole Id 3D collection working in Doomsday,
inc...
skyjake

2003-04-29

12:47 Bug #41: jDoom: Missile puffs vs. Bullet puffs
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user_id=717323
The ROCKETPUFF mobj type was added, and the PUFF*
states were copied to ROCKETPUFF*...
skyjake
09:23 Bug #41 (Closed): jDoom: Missile puffs vs. Bullet puffs
A_Tracer() spawns puffs for missiles. The same puffs are used
as bullet puffs, leading to problems when using parti...
skyjake
03:36 Bug #40 (Closed): jHexen: OLD Heresiarch Bug
This isn't exactly a bug in JHexen; it's more of a bug in
the original Hexen source code that never got fixed.
E...
quietust

2003-04-25

15:46 Feature #1149: MD3 support
Logged In: YES
user_id=501315
animation can be done through q3a's animation.cfg, that
would gain support for all ...
noctrun
 

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