Bug #1821
Updated by skyjake over 9 years ago
Using the seven portals hub, I seem to notice that bad guys flagged as deaf in HeXen don't appear to be switching from deaf to non-deaf upon hearing a shot (i.e their vision doesn't appear to be switching from 180 degrees to 360 degrees).
Also, I can't get the Chaos Serpent thing 56 to wake up until I either shoot it or move close to it; in Vanilla HeXen he would wake up on sight from any distance.
-Finally, Finally, bad guys are incorrectly loosing their alerted status when the player returns to the map (i.e they aren't staying woken up). This one I can confirm.- (see #2068) confirm.
Latest unstable build.
Also, I can't get the Chaos Serpent thing 56 to wake up until I either shoot it or move close to it; in Vanilla HeXen he would wake up on sight from any distance.
-Finally, Finally, bad guys are incorrectly loosing their alerted status when the player returns to the map (i.e they aren't staying woken up). This one I can confirm.- (see #2068) confirm.
Latest unstable build.