Bug #143
Updated by skyjake about 11 years ago
>> > > The lines are visible now because of the higher
display resolution.
>> > > They were present in the original game as well.
> > And... I don't know -- it's not possible to "cheat" "cheat"
with the doomsday
> > port, in order to "blur" "blur" the lines or even "erase" "erase"
them ?
The 'lines' are permanent parts of the map. The only
way to hide them
would be to change the textures of the corresponding
sectors so that
they don't stand out so much. I guess that could be
achieved with a
hardcoded check in jDoom.dll. If it detects that Doom
II is being used,
it would find the affected sectors and do the change.
It's not pretty
(codewise) but I guess it would help.
*Labels:* Doom
display resolution.
>> > > They were present in the original game as well.
> > And... I don't know -- it's not possible to "cheat" "cheat"
with the doomsday
> > port, in order to "blur" "blur" the lines or even "erase" "erase"
them ?
The 'lines' are permanent parts of the map. The only
way to hide them
would be to change the textures of the corresponding
sectors so that
they don't stand out so much. I guess that could be
achieved with a
hardcoded check in jDoom.dll. If it detects that Doom
II is being used,
it would find the affected sectors and do the change.
It's not pretty
(codewise) but I guess it would help.
*Labels:* Doom