Activity
From 2021-08-07 to 2021-08-20
2021-08-07
- 16:41 Doomsday Engine Revision db4bb261 (github): MSYS|libcore|Legacy: Fixed warnings about char subscripts
- 16:37 Doomsday Engine Revision 8a2d5c1a (github): Merge branch 'master' of skyjake.fi:doomsday/engine
- 16:37 Doomsday Engine Revision 529c9a38 (github): MSYS: Fixing the build
- 14:28 Doomsday Engine Revision f5f0c50f (github): World|Scripting: Update mobj visAngle together with angle
- 14:28 Doomsday Engine Revision ec6676a1 (github): World|Scripting: Update mobj visAngle together with angle
- 14:22 Doomsday Engine Revision 95519d13 (github): World|Map: Set mobj's map spot number at creation
- 3D model asset initialization may occur during the execution of the spawn function, so setting the map spot number af...
- 13:59 Doomsday Engine Revision 060f0cd3 (github): World|Map: Set mobj's map spot number at creation
- 3D model asset initialization may occur during the execution of the spawn function, so setting the map spot number af...
- 09:49 Doomsday Engine Revision 681c0fcc (github): World|Scripts: Added Thing.mapSpotNum() for querying source map spot
- Things spawned by map spots remember which spot spawned them.
# Conflicts:
# doomsday/apps/client/src/world/ba... - 09:43 Doomsday Engine Revision 6d58d75b (github): Heretic|Hexen: Fixed updating visAngle of immobile things
- Not updating the `visAngle` would mean that stationary 3D models
would not ever change their angle.
Also available in: Atom