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From 2021-02-06 to 2021-02-19

2021-02-19

18:33 Doomsday Engine Bug #2452 (New): Clip code error
I’ve encountered a bug with Doomsady’s clipping code. Even when using strict Doom’s clipping this still happens. In l... Magmarock64

2021-02-18

21:49 Doomsday Engine Bug #2450: weapon stretched
skyjake wrote:
> Could you attach a screenshot of the stretched weapons?
Magmarock64
09:20 Doomsday Engine Bug #2450: weapon stretched
Could you attach a screenshot of the stretched weapons? skyjake
07:25 Doomsday Engine Bug #2451: ringing sound
The name of the track is The Dave D. Taylor Blues. Forgot to add it. Magmarock64

2021-02-17

23:00 Doomsday Engine Bug #2451 (New): ringing sound
I’ve encountered a rather annoying sound bug that occurs with a specific track. Once 5 minutes have passed you hear a... Magmarock64
21:38 Doomsday Engine Feature #2449: FBX LOD
That is great. I'm excited about the potential here.
Also, I decided not to create separate requests for the menti...
NiuHaka
20:54 Doomsday Engine Feature #2449: FBX LOD
Targeting "Rendering" for now because it's unclear where this will be released. I will likely work on it in the maste... skyjake
00:19 Doomsday Engine Feature #2449 (New): FBX LOD
h1. FBX LOD - Feature Request
This feature, or set of features, would make high-poly 3D models a much more feasibl...
NiuHaka
16:28 Doomsday Engine Bug #2450 (New): weapon stretched
Even when 1 to 1 aspect ratio is selected the weapons sprites in all Doom Heretic and Hexen games is still stretched ... Magmarock64

2021-02-16

21:38 Doomsday Engine Revision 93e0baf8 (github): Windows: Further fixes for the MinGW build
Declare the process as DPI aware for HiDPI support, and check the monitor
DPI for UI scaling.
Enable deployment of d...
skyjake
07:57 Doomsday Engine Bug #2448: crashes when configuring mods an wads folder an video an audio settings.
skyjake wrote:
> DOOMMarine117 wrote:
> > race condition?
> >
> > whats that?
>
> That's a programming term f...
DOOMMarine117

2021-02-15

21:57 Doomsday Engine Revision cb1f41bb (github): Windows: Fixing the MinGW build
skyjake
21:29 Doomsday Engine Revision 891be58b (github): Fixed|libcore|File: Incorrect text output formatting
skyjake

2021-02-09

14:48 Doomsday Engine Revision 6dfa7619 (github): Tests: Don't use persistent app data
skyjake
14:34 Doomsday Engine Revision cdeccdb8 (github): NativeFile: Use the_Foundation's File for I/O
Simplify native file access with File from the_Foundation. This will
also use native Win32 APIs on Windows.
Removed ...
skyjake
13:02 Doomsday Engine Revision 9987b4be (github): X11: Check monitor DPI value for UI scaling
On X11, GLWindow is not aware of pixel ratios but we can query the
overall monitor DPI so that the UI is scaled appro...
skyjake
13:01 Doomsday Engine Revision f881544c (github): Fixed|Unix|CMake: Install prefix set incorrectly
If the `DE_ENABLE_INSTALL_TO_PRODUCTS` option is set, build products
should go to the "products" directory.
skyjake
 

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