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skyjake's activity

From 2020-03-01 to 2020-03-14

2020-03-14

07:59 Doomsday Engine Feature #2417 (Closed): Is it possible to separate left and right shift to separate control bindings?
In the 2.3 branch, no this isn't possible unfortunately due to limitations of the Qt framework. In 3.0 where SDL2 is ... skyjake

2020-03-05

21:20 Doomsday Engine Revision ee23c88e (github): Raspberry Pi: Adapting libgui for OpenGL ES 2.0
Disabling features not available in GLES2. skyjake

2020-03-04

21:57 Doomsday Engine Revision f9199b38 (github): Raspberry Pi: Working on a native OpenGL ES 2.0 build
skyjake
20:53 Doomsday Engine Bug #2412: doomsday package won't install on ubuntu ("libassimp" not found)
Should be good now in the next unstable 2.3 build. skyjake
20:52 Doomsday Engine Bug #2412 (Resolved): doomsday package won't install on ubuntu ("libassimp" not found)
skyjake
20:44 Doomsday Engine Revision 8fa624dd (github): Fixed|Debian: Incorrect dependency in DEB metadata
There were two issues here:
1) The name of the libassimp library on Debian/Ubuntu is "libassimp4".
2) The packaging c...
skyjake
07:05 Doomsday Engine Revision 003f74eb (github): Scripting|All Games: Added App.Player.giveArmor()
IssueID #2375 skyjake

2020-03-01

22:28 Doomsday Engine Revision 661ccafe (github): libcore|String: Removed redundant method
dsize is now simply uint64_t. skyjake
22:17 Doomsday Engine Revision 13acd441 (github): Gloom: Compiling without the Gloom audio system
skyjake
 

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