svl1's activity
From 2019-12-29 to 2020-01-11
2020-01-07
- 15:57 Doomsday Engine Bug #2398 (New): Incorrect texture mapping
- If the wall has a middle and upper texture, and the upper texture has transparency and the ceiling is a sky texture, ...
- 14:31 Doomsday Engine Bug #2396: TGA images have red and blue channels swapped (3D model skin)
- wand-splash0.tga
wand-splash1.tga
wand-splash2.tga
gwand0.tga
gwandpuff1.tga
gwandpuff2.tga
gwandpuff3.tga
gwa...
2020-01-06
- 19:55 Doomsday Engine Bug #2397 (Closed): Setting "no monsters" in custom profile is not saved
- When you close doomsday and then open it, this setting is turned off
- 18:43 Doomsday Engine Bug #2396: TGA images have red and blue channels swapped (3D model skin)
- I changed TGA files to PNG in the wand flash model. It has become normal. Is it time to abandon this vintage TGA
- 17:17 Doomsday Engine Bug #2396: TGA images have red and blue channels swapped (3D model skin)
- The color of the cloak of the undead warrior has become blue, the body also has a bluish tint. The color of the elven...
- 16:53 Doomsday Engine Bug #2396 (Closed): TGA images have red and blue channels swapped (3D model skin)
- In doomsday version 2.3.0 (3287)
2020-01-03
- 10:43 Doomsday Engine Feature #2389: [Heretic] Door with a trigger linedef in front of it (use Boom "passuse" linedef flag)
- I tried adding "compat_useblocking" to gzdoom-name.ini, it is deleted. Does not respond to "compatmode = 1". Perhaps ...
2020-01-01
- 21:43 Doomsday Engine Feature #2389: [Heretic] Door with a trigger linedef in front of it (use Boom "passuse" linedef flag)
- skyjake wrote:
> Would you expect both the door and the other linedef(s) to be triggered together?
No, first one ...
2019-12-31
- 11:09 Doomsday Engine Bug #2385: [Heretic] Deactivating a one-time teleport
- Nothing should occur, same with monsters
- 08:54 Doomsday Engine Bug #2385 (New): [Heretic] Deactivating a one-time teleport
- The one-time teleport linedef is deactivated if it is crossed from the back. Monsters can also deactivate this linedef
- 11:02 Doomsday Engine Feature #2387: [Heretic] Sector floor cannot be lowered if a tall monster is stuck in the ceiling of the sector (compatibility option)
- Yes, that's exactly it. Сan increase the height of the ceiling, but this can lead to missing textures.
- 09:23 Doomsday Engine Feature #2387 (New): [Heretic] Sector floor cannot be lowered if a tall monster is stuck in the ceiling of the sector (compatibility option)
- It is impossible to lower a sector if there is a monster on it, the height of the height is greater than the height o...
- 10:45 Doomsday Engine Bug #2388: [Heretic] Stuck monsters can close the "open stay" door
- Yes, it should not act "DR open wait close" on an open door. But, if the door is closed with the "close stay" action,...
- 09:48 Doomsday Engine Bug #2388 (New): [Heretic] Stuck monsters can close the "open stay" door
- There is a door. From my side, it opens with the action "D1 open stay", on the reverse side it opens with the action ...
- 10:04 Doomsday Engine Feature #2389 (Closed): [Heretic] Door with a trigger linedef in front of it (use Boom "passuse" linedef flag)
- It is impossible to open a door if there is an linedef for some other action in front of the door
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