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svl1's activity

From 2019-12-29 to 2020-01-11

2020-01-07

15:57 Doomsday Engine Bug #2398 (New): Incorrect texture mapping
If the wall has a middle and upper texture, and the upper texture has transparency and the ceiling is a sky texture, ... svl1
14:31 Doomsday Engine Bug #2396: TGA images have red and blue channels swapped (3D model skin)
wand-splash0.tga
wand-splash1.tga
wand-splash2.tga
gwand0.tga
gwandpuff1.tga
gwandpuff2.tga
gwandpuff3.tga
gwa...
svl1

2020-01-06

19:55 Doomsday Engine Bug #2397 (Closed): Setting "no monsters" in custom profile is not saved
When you close doomsday and then open it, this setting is turned off svl1
18:43 Doomsday Engine Bug #2396: TGA images have red and blue channels swapped (3D model skin)
I changed TGA files to PNG in the wand flash model. It has become normal. Is it time to abandon this vintage TGA svl1
17:17 Doomsday Engine Bug #2396: TGA images have red and blue channels swapped (3D model skin)
The color of the cloak of the undead warrior has become blue, the body also has a bluish tint. The color of the elven... svl1
16:53 Doomsday Engine Bug #2396 (Closed): TGA images have red and blue channels swapped (3D model skin)
In doomsday version 2.3.0 (3287) svl1

2020-01-03

10:43 Doomsday Engine Feature #2389: [Heretic] Door with a trigger linedef in front of it (use Boom "passuse" linedef flag)
I tried adding "compat_useblocking" to gzdoom-name.ini, it is deleted. Does not respond to "compatmode = 1". Perhaps ... svl1

2020-01-01

21:43 Doomsday Engine Feature #2389: [Heretic] Door with a trigger linedef in front of it (use Boom "passuse" linedef flag)
skyjake wrote:
> Would you expect both the door and the other linedef(s) to be triggered together?
No, first one ...
svl1

2019-12-31

11:09 Doomsday Engine Bug #2385: [Heretic] Deactivating a one-time teleport
Nothing should occur, same with monsters svl1
08:54 Doomsday Engine Bug #2385 (New): [Heretic] Deactivating a one-time teleport
The one-time teleport linedef is deactivated if it is crossed from the back. Monsters can also deactivate this linedef svl1
11:02 Doomsday Engine Feature #2387: [Heretic] Sector floor cannot be lowered if a tall monster is stuck in the ceiling of the sector (compatibility option)
Yes, that's exactly it. Сan increase the height of the ceiling, but this can lead to missing textures. svl1
09:23 Doomsday Engine Feature #2387 (New): [Heretic] Sector floor cannot be lowered if a tall monster is stuck in the ceiling of the sector (compatibility option)
It is impossible to lower a sector if there is a monster on it, the height of the height is greater than the height o... svl1
10:45 Doomsday Engine Bug #2388: [Heretic] Stuck monsters can close the "open stay" door
Yes, it should not act "DR open wait close" on an open door. But, if the door is closed with the "close stay" action,... svl1
09:48 Doomsday Engine Bug #2388 (New): [Heretic] Stuck monsters can close the "open stay" door
There is a door. From my side, it opens with the action "D1 open stay", on the reverse side it opens with the action ... svl1
10:04 Doomsday Engine Feature #2389 (Closed): [Heretic] Door with a trigger linedef in front of it (use Boom "passuse" linedef flag)
It is impossible to open a door if there is an linedef for some other action in front of the door svl1
 

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