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From 2019-12-22 to 2020-01-04

2020-01-04

22:02 Doomsday Engine Revision bb999dec (github): Cleanup
skyjake
21:53 Doomsday Engine Revision b54c09dd (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine into work/omega
# Conflicts:
# appveyor.yml
# doomsday/apps/api/api_mapedit.h
# doomsday/apps/client/include/render...
skyjake
12:21 Doomsday Engine Revision 651ea202 (github): Renderer: Added stubs for world renderer classes
skyjake
12:19 Doomsday Engine Revision 91533907 (github): CMake: Avoid failure when buildpackage.py produces no output
skyjake

2020-01-01

20:11 Doomsday Engine Revision 022839e0 (github): Map Importer: Attempt to detect 3D bridges
Self-referencing line loops must be simple loops, and not connect to multiple self-referencing lines at any vertex.
...
skyjake
17:12 Doomsday Engine Revision d763a0bd (github): Fixed|Map Importer: Detecting self-referencing sectors
Put more weight on self-referencing line loops when it comes to detecting render hacks.
For example: AV map23 (x=800...
skyjake
16:14 Doomsday Engine Revision b1f3f069 (github): CMake|CPack: Assimp as a package dependency
If Assimp is not built into libgui as a static library, add it as a dependency in the DEB/RPM packages built by CPack... skyjake

2019-12-31

20:38 Doomsday Engine Revision aaebbc57 (github): Cleanup: Debug messages
skyjake

2019-12-30

21:58 Doomsday Engine Revision ec99f867 (github): Map Importer: AV MAP23 deep water containing an Archvile
If a sector has a self-referencing loop of lines, regardless of what else the sector has, it will be considered eligi... skyjake
20:38 Doomsday Engine Revision b1eabb7d (github): Fixed|Renderer: AV MAP15 midbar lava trap
Render hack with masked middle textures. Bars that rise from lava to trap the player in Alien Vendetta MAP11.
IssueI...
skyjake
20:18 Doomsday Engine Revision e518130f (github): Fixed|Map Importer: Detecting self-referencing sectors
IssueID #2370 skyjake
20:04 Doomsday Engine Revision 4d30ae95 (github): Fixed|Hexen: Some color translation tables not loaded
A string formatting error caused the lump names of the translation tables to be incorrectly formatted. Half of Cleric... skyjake
16:15 Doomsday Engine Revision 557101f8 (github): Fixed|Hexen: Some color translation tables not loaded
A string formatting error caused the lump names of the translation tables to be incorrectly formatted. Half of Cleric... skyjake
14:49 Doomsday Engine Revision 22e7ef91 (github): Fixed|UI: Tab characters in package notes
IssueID #2372 skyjake
14:49 Doomsday Engine Revision d77feefd (github): Fixed|UI: Tab characters in package notes
IssueID #2372 skyjake
13:50 Doomsday Engine Revision 8958a949 (github): Linux|Builder: System dirs in the RPM package
Exclude system directories from the RPM package. This avoids conflicts with system packages.
https://talk.dengine.ne...
skyjake

2019-12-29

23:37 Doomsday Engine Revision a016851a (github): Map Importer: Improved deep water detection
Improved self-referencing sector processing by allowing multiple partially self-referencing sectors to link together.... skyjake
23:34 Doomsday Engine Revision 04326f8e (github): libcore|Vector: Vector typedefs
In the future, Vector templates have shorter names. These typedefs will make it easier to merge code. skyjake
12:10 Doomsday Engine Revision 4685ccad (github): Fixed|Windows: Missing export
skyjake

2019-12-28

22:23 Doomsday Engine Revision e8515281 (github): Renderer: Adjust fixed weapon FOV for 4:3 view aspect
IssueID #2379 skyjake
15:07 Doomsday Engine Revision e11ae9fe (github): Windows|libcore: Missing export
skyjake
14:53 Doomsday Engine Revision 0f2ccb84 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
14:52 Doomsday Engine Revision 282042a4 (github): Fixed|Doom: Bullet trajectories when looking up and down
Apply a true 3D rotation to bullet trajectories when calculating random variations of individual bullets. This fixes ... skyjake
14:48 Doomsday Engine Revision 644bd556 (github): libcore: Added convenience header for Slope
skyjake
07:40 Doomsday Engine Revision d13fd6f1 (github): Debian: Added python3 to Build-Depends
skyjake

2019-12-27

21:59 Doomsday Engine Revision ee74c279 (github): CI|Windows: Use Python 3 for the CI build
skyjake
21:20 Doomsday Engine Revision bb5f9089 (github): FluidSynth: Changed how music volume is applied
IssueID #2384 skyjake
21:15 Doomsday Engine Revision de40a58b (github): libcore|Math: Added a Slope utility
Converts between vectors and slopes. skyjake
21:13 Doomsday Engine Revision f769ca6b (github): FluidSynth: Changed how music volume is applied
IssueID #2384 skyjake
13:31 Doomsday Engine Revision 8c8174c7 (github): CMake: Try to find Python 3 on the system path
skyjake

2019-12-26

21:31 Doomsday Engine Revision 62059552 (github): Resources|libdoomsday: Detecting DOOM2.WAD v1.7 and v1.7a
The versions 1.7 and 1.7a are similar enough to not require separate entries.
The detected package is numbered 1.7 i...
skyjake
21:20 Doomsday Engine Revision 73f5319c (github): Resources|libdoomsday: Detect DOOM2.WAD v1.7a
The detected package is numbered 1.7.1 since only numbers are allowed.
IssueID #2328
skyjake
20:24 Doomsday Engine Revision bf1c6736 (github): CMake: Require Python 3 for build scripts
Python 2 will be EOL soon. skyjake
20:24 Doomsday Engine Revision 5f3810c0 (github): Resources: Use libgui's TGA loader
libdoomsday had the old TGA loader that works with FS1. That is now replaced with a call to
de::Image::fromData() tha...
skyjake

2019-12-24

07:49 Doomsday Engine Revision cab92294 (github): macOS|libdoomsday|UI: Monospace font clipped at the end
Carriage return characters were confusing the Qt font renderer.
IssueID #2372
skyjake
07:49 Doomsday Engine Revision 2e2b27d2 (github): Renderer: Avoid near-clipping player weapon models
IssueID #2373 skyjake
07:47 Doomsday Engine Revision 5117aead (github): Updated dd_version.h.in with current URLs
skyjake
07:47 Doomsday Engine Revision 5e2a9a60 (github): Bumped version number to 2.2.1
skyjake

2019-12-23

14:49 Doomsday Engine Revision c7388849 (github): Hexen|Deathkings: Cvar for controlling monster respawn rate
Added cvar "game-deathkings-respawn-chance".
IssueID #1584
skyjake
 

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