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From 2019-12-15 to 2019-12-28

2019-12-28

22:23 Doomsday Engine Revision e8515281 (github): Renderer: Adjust fixed weapon FOV for 4:3 view aspect
IssueID #2379 skyjake
15:07 Doomsday Engine Revision e11ae9fe (github): Windows|libcore: Missing export
skyjake
14:53 Doomsday Engine Revision 0f2ccb84 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
14:52 Doomsday Engine Revision 282042a4 (github): Fixed|Doom: Bullet trajectories when looking up and down
Apply a true 3D rotation to bullet trajectories when calculating random variations of individual bullets. This fixes ... skyjake
14:48 Doomsday Engine Revision 644bd556 (github): libcore: Added convenience header for Slope
skyjake
07:40 Doomsday Engine Revision d13fd6f1 (github): Debian: Added python3 to Build-Depends
skyjake

2019-12-27

21:59 Doomsday Engine Revision ee74c279 (github): CI|Windows: Use Python 3 for the CI build
skyjake
21:20 Doomsday Engine Revision bb5f9089 (github): FluidSynth: Changed how music volume is applied
IssueID #2384 skyjake
21:15 Doomsday Engine Revision de40a58b (github): libcore|Math: Added a Slope utility
Converts between vectors and slopes. skyjake
21:13 Doomsday Engine Revision f769ca6b (github): FluidSynth: Changed how music volume is applied
IssueID #2384 skyjake
13:31 Doomsday Engine Revision 8c8174c7 (github): CMake: Try to find Python 3 on the system path
skyjake

2019-12-26

21:31 Doomsday Engine Revision 62059552 (github): Resources|libdoomsday: Detecting DOOM2.WAD v1.7 and v1.7a
The versions 1.7 and 1.7a are similar enough to not require separate entries.
The detected package is numbered 1.7 i...
skyjake
21:20 Doomsday Engine Revision 73f5319c (github): Resources|libdoomsday: Detect DOOM2.WAD v1.7a
The detected package is numbered 1.7.1 since only numbers are allowed.
IssueID #2328
skyjake
20:24 Doomsday Engine Revision bf1c6736 (github): CMake: Require Python 3 for build scripts
Python 2 will be EOL soon. skyjake
20:24 Doomsday Engine Revision 5f3810c0 (github): Resources: Use libgui's TGA loader
libdoomsday had the old TGA loader that works with FS1. That is now replaced with a call to
de::Image::fromData() tha...
skyjake

2019-12-24

07:49 Doomsday Engine Revision cab92294 (github): macOS|libdoomsday|UI: Monospace font clipped at the end
Carriage return characters were confusing the Qt font renderer.
IssueID #2372
skyjake
07:49 Doomsday Engine Revision 2e2b27d2 (github): Renderer: Avoid near-clipping player weapon models
IssueID #2373 skyjake
07:47 Doomsday Engine Revision 5117aead (github): Updated dd_version.h.in with current URLs
skyjake
07:47 Doomsday Engine Revision 5e2a9a60 (github): Bumped version number to 2.2.1
skyjake

2019-12-23

14:49 Doomsday Engine Revision c7388849 (github): Hexen|Deathkings: Cvar for controlling monster respawn rate
Added cvar "game-deathkings-respawn-chance".
IssueID #1584
skyjake

2019-12-21

22:21 Doomsday Engine Revision 33d6ea66 (github): Scripting|libdoomsday: Added the "commonlib" module
libdoomsday has a script module called "commonlib" for common game-related functions.
commonlib defines the followin...
skyjake
22:19 Doomsday Engine Revision 02f9f162 (github): Scripting|World: Added more Thing methods
The following methods were added to World.Thing:
- addMom()
- height()
- mom()
- type()
skyjake
22:18 Doomsday Engine Revision b6deefa1 (github): Scripting|libcore: Added more Math functions
The Math module now has sin(), cos(), and tan(). Also randNum(low, high) was added. skyjake
17:03 Doomsday Engine Revision cc596b8c (github): Scripting|libcommon: Added function for spawning things
The new bindings are:
- World.spawnThing()
- World.Thing.pos()
skyjake
17:01 Doomsday Engine Revision b543937b (github): libcore|Record: Utility for removing members
skyjake
12:18 Doomsday Engine Revision 977df190 (github): Scripting|Doom|Heretic|Hexen: Added Thing "On death" script
IssueID #2374 skyjake
08:44 Doomsday Engine Revision 99f99256 (github): Renderer: Avoid near-clipping player weapon models
IssueID #2373 skyjake
08:00 Doomsday Engine Revision 0acb2c16 (github): Freedesktop: Added version 2.2 to the app metainfo
skyjake
07:59 Doomsday Engine Revision 179f69a5 (github): Merge branch 'master' of ssh://skyjake.fi/doomsday/engine
skyjake

2019-12-20

21:34 Doomsday Engine Revision ab2a13f8 (github): Create FUNDING.yml
skyjake
21:27 Doomsday Engine Revision 96d5048f (github): Freedesktop: Added version 2.2 to the app metainfo
skyjake

2019-12-19

21:06 Doomsday Engine Revision 4bce960d (github): Map Importer: Improved detection of flat bleeding
MapImporter now chooses visplane links separately for the floor and the ceiling of a sector.
Cleaned up the MPE API ...
skyjake

2019-12-18

22:44 Doomsday Engine Revision 4a651395 (github): macOS|libdoomsday|UI: Monospace font clipped at the end
Carriage return characters were confusing the Qt font renderer.
IssueID #2372
skyjake
22:42 Doomsday Engine Revision b173c536 (github): macOS: Cleanup
Removed the native font mapping for Core Text, since that has been removed. skyjake
22:06 Doomsday Engine Revision 0bfe4b4c (github): Resources|libdoomsday: Parsing author from readme file
Use the first match for the Author pattern. skyjake
21:44 Doomsday Engine Revision 3fb21178 (github): DeHackEd: Apply sprite name patches
Sprite names are changed in the Sprite and State definitions.
IssueID #1666
skyjake
21:42 Doomsday Engine Revision a70f3b88 (github): UI|Client: Package info mentions DEH patch in WAD
skyjake

2019-12-17

08:32 Doomsday Engine Revision 9386ebbd (github): Changed release type to "Stable" for 2.2.0
skyjake

2019-12-16

19:44 Doomsday Engine Revision 7fb8957c (github): Shell: Updated link to the Manual
skyjake
19:44 Doomsday Engine Revision cdf5b231 (github): Shell: Updated link to the Manual
skyjake
19:40 Doomsday Engine Revision 23cfbf45 (github): Shell: About dialog copyright year
skyjake
19:40 Doomsday Engine Revision 87d476fb (github): Shell: About dialog copyright year
skyjake

2019-12-15

22:09 Doomsday Engine Revision 2c70755b (github): Fixed|UI: Check for PNG/JPG game title pictures
skyjake
18:42 Doomsday Engine Revision 0f655c15 (github): Scripting: Added World.Thing.player()
skyjake
18:41 Doomsday Engine Revision 327eadae (github): Scripting: Added World.Thing.player()
skyjake
18:18 Doomsday Engine Revision 4531127d (github): Scripting|Audio: Added Audio.localSound()
skyjake
18:17 Doomsday Engine Revision 08aee147 (github): Scripting|Audio: Added Audio.localSound()
skyjake
17:26 Doomsday Engine Revision 5e637b89 (github): Scripting: Bindings for the player
Added the built-in class `App.Player`. This allows scripts to access player information such as health, armor, and po... skyjake
15:28 Doomsday Engine Revision abe3a574 (github): Scripting: Bindings for the player
Added the built-in class `App.Player`. This allows scripts to access player information such as health, armor, and po... skyjake
15:13 Doomsday Engine Revision 55e4359a (github): Fixed|Heretic|Map Importer: Misdetected render hack in Heretic E1M1
IssueID #2370 skyjake
09:17 Doomsday Engine Revision fcc99ab5 (github): macOS|Cleanup: Removed CoreText font renderer
No need to use a platform-specific implementation for macOS, when there is a portable TrueType renderer available. skyjake
09:16 Doomsday Engine Revision c3a065d9 (github): libgui: Updated fonts to latest version
The latest versions of Source Sans Pro and Source Code Pro support more Unicode characters. skyjake
 

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