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skyjake's activity

From 2019-11-06 to 2019-11-19

2019-11-19

21:29 Doomsday Engine Revision b1e28a05 (github): Scripting|Tools: "doomsdayscript" tool and imports
Allow access to all files in the same folder in case the script does imports of files from the same directory. skyjake

2019-11-17

14:11 Doomsday Engine Revision 8ecea77a (github): UI|Client: Added menu item to open Doomsday Manual
skyjake

2019-11-16

21:41 Doomsday Engine Revision 004039c3 (github): Heretic|Scripting: Scripted touch action for special things
A Thing definition may specify an "On touch" script that gets run when the thing is touched. This replaces any hardco... skyjake
21:24 Doomsday Engine Feature #2352 (Closed): [Heretic] Scripted touch action for special things
Things with the MF_SPECIAL flag can be touched for an effect like getting the health powerup.
In addition to the h...
skyjake
21:21 Doomsday Engine Revision 9870aa3a (github): Scripting: Added more World and Game bindings
The following functions were added:
- World.consolePlayer()
- World.Thing.id()
- Game.setMessage()
- Game.setYellowMe...
skyjake

2019-11-15

21:48 Doomsday Engine Feature #2351 (Closed): Recognize Freedoom 0.12.1 IWADs
Add the details of these IWADs to @databundles.dei@. skyjake
21:38 Doomsday Engine Revision 7372ed3e (github): Resources|libdoomsday: Recognize Freedoom 0.12.1 IWADs
skyjake
21:28 Doomsday Engine Feature #1429 (Closed): Support for Freedoom
Agreed. Closing since Boom features no longer required. skyjake

2019-11-12

11:11 Doomsday Engine Bug #2343: Player weapon opacity doesn't affect psprite 3D models
> is there no way to tell if the person currently has the light amplification powerup?
Yeah, that's the problem at ...
skyjake

2019-11-08

11:42 Doomsday Engine Bug #2343: Player weapon opacity doesn't affect psprite 3D models
Looks like the autobuilder has gotten stuck, I'll give it a kick... skyjake
 

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