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skyjake's activity

From 2017-06-11 to 2017-06-24

2017-06-24

17:30 Doomsday Engine Bug #2250 (In Progress): Crash on launch when trying to index folders with lots of files, or files with unexpected names/content
skyjake
09:21 Doomsday Engine Bug #2251 (Closed): Crash after an error occurs, instead of graceful exit
skyjake
09:20 Doomsday Engine Bug #2248 (Closed): Server crashes during startup with error messages related to threading
skyjake
09:20 Doomsday Engine Bug #2249 (Closed): segfault Arch Linux GCC7
skyjake

2017-06-23

22:15 Doomsday Engine Bug #2252: Mac Installer fails to install server properly
Are you using the latest stable release (2.0.1)?
Bug #2248 may have been the cause for this issue. Fortunately, it...
skyjake

2017-06-19

07:56 Doomsday Engine Bug #2251 (Closed): Crash after an error occurs, instead of graceful exit
In many situations where Doomsday should report a fatal error message and shut down nicely, it instead just crashes. ... skyjake
07:33 Doomsday Engine Bug #2250 (Closed): Crash on launch when trying to index folders with lots of files, or files with unexpected names/content
The file system indexer may have a bug when reading some files and/or folders.
See discussion: http://dengine.net/...
skyjake

2017-06-17

11:30 Doomsday Engine Bug #2249: segfault Arch Linux GCC7
commit:5f9c563853 seems to fix it for me when compiling with GCC 7.1.1 (on Fedora). I can include this fix in the sta... skyjake

2017-06-16

09:14 Doomsday Engine Bug #2249 (In Progress): segfault Arch Linux GCC7
The godot discussion hints at a possible workaround, I'll give it a try. skyjake

2017-06-11

15:17 Doomsday Engine Feature #1900 (Resolved): OpenGL 3.3 Core Profile
This has now been largely implemented. In practice, all drawing occurs via the DGL abstraction layer and the DGL shad... skyjake
 

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