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skyjake's activity

From 2016-10-02 to 2016-10-15

2016-10-15

22:00 Doomsday Engine Feature #2164 (Closed): Interlaced 3D mode
skyjake

2016-10-10

08:01 Doomsday Engine Feature #1675 (Closed): Switch to new Qt 5.4+ OpenGL APIs (from QGLWidget)
skyjake
08:01 Doomsday Engine Bug #1589 (Closed): [Windows] Missing icons
skyjake
07:02 Doomsday Engine Bug #2121 (Closed): Resolution does not change properly.
skyjake

2016-10-09

08:57 Doomsday Engine Feature #2164 (In Progress): Interlaced 3D mode
skyjake
08:57 Doomsday Engine Feature #2164: Interlaced 3D mode
See commit:3d7fa3438a8. Some tweaks should still be applied after @gl2-viewcompositor@ has been merged. skyjake
08:55 Doomsday Engine Feature #1675 (Resolved): Switch to new Qt 5.4+ OpenGL APIs (from QGLWidget)
skyjake

2016-10-08

20:37 Doomsday Engine Bug #1589 (Resolved): [Windows] Missing icons
skyjake
20:36 Doomsday Engine Bug #1589 (In Progress): [Windows] Missing icons
skyjake

2016-10-03

09:52 Doomsday Engine Bug #2174 (Closed): [Doom2] Map14 uncaught exception
skyjake
09:51 Doomsday Engine Bug #2144 (Closed): Crash when reseting engine with a map loaded
skyjake
09:51 Doomsday Engine Feature #2172 (Closed): Bindings for the Playstation 4 controller
skyjake
09:51 Doomsday Engine Feature #2173 (Closed): Bindings for the Xbox 360/One controller
skyjake
09:47 Doomsday Engine Feature #1675 (In Progress): Switch to new Qt 5.4+ OpenGL APIs (from QGLWidget)
I've been working on this recently. The remaining to-dos:
* Re-enable FSAA for player 3D view rendering (when config...
skyjake
 

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