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From 2016-07-17 to 2016-07-30

2016-07-30

19:46 Doomsday Engine Revision e352720d (github): Homepage: Added a second news item
Ideally this would be dynamically balanced, but dev posts are usually
pretty long so this should balance the columns ...
skyjake
19:32 Doomsday Engine Revision 20168638 (github): Homepage: Tweaks on the front page
Move the Download button to the top, place dev blogs on the left
as a poor imitation of a chronological sorting.
[ci...
skyjake
10:45 Doomsday Engine Revision 7ead6178 (github): FS|libcore: Make everything under "/sys" writable
The "/sys" folder is meant for non-persistent runtime data, so it is
not read-only. Addresses the case where DataBund...
skyjake

2016-07-29

21:57 Doomsday Engine Revision 7e765e43 (github): Cleanup|libcore: Undefined more conflicting X11 defines
skyjake
21:27 Doomsday Engine Revision 343686de (github): Cleanup: Client/server specific behavior
Cleared up a few unnecessary errors in the server runtime logs. skyjake
18:43 Doomsday Engine Revision 9bc24444 (github): Refactor|Resources: Finished cleanup of ClientResources
All client-specific functionality now remains in the ClientResources
class, while the base class Resources (in libdoo...
skyjake
17:24 Doomsday Engine Revision 8df03bcb (github): Cleanup|libdoomsday: Whitespace
skyjake
16:27 Doomsday Engine Revision 385623ef (github): Refactor|Resources: Clearing resources at client and libdoomsday level
skyjake
15:37 Doomsday Engine Revision 8c944a6f (github): Refactor: Moved composite, flat and sprite texture init to libdoomsday
Further breaking down ClientResources. skyjake
15:35 Doomsday Engine Revision dc201639 (github): Cleanup: Moved old texture gamma to liblegacy
skyjake
13:40 Doomsday Engine Revision f9aafa52 (github): Refactor: Continued splitting up ClientResources
A couple of methods not specific to the client moved to libdoomsday. skyjake
11:14 Doomsday Engine Revision f28763c1 (github): Cleanup
skyjake
11:11 Doomsday Engine Revision da0a44d2 (github): Fixed: Formatting of config profiles written to .dei files
Missing newlines. skyjake
11:10 Doomsday Engine Revision bb6271a7 (github): Fixed|UI|Home: Home remains hidden when no IWADs found at startup
skyjake
10:49 Doomsday Engine Revision 93fec0d3 (github): Cleanup: Reducing header dependencies
"de/App" no longer includes "de/FileSystem". skyjake
10:47 Doomsday Engine Revision 3333bef3 (github): Refactor: Moved top-level savegames management to libdoomsday
skyjake
10:45 Doomsday Engine Revision 0d7653f3 (github): CMake: Updated copyright text
skyjake
09:28 Doomsday Engine Revision 380d276a (github): Cleanup
skyjake
08:40 Doomsday Engine Revision 95e0660f (github): Fixed|libdoomsday: Crash during startup
Constructing the global ded_t lead to accessing of other global-scope
variables that apparently had not been initiali...
skyjake

2016-07-28

22:54 Doomsday Engine Revision 24c79394 (github): Fixed|Client: Incorrect class name
skyjake
21:58 Doomsday Engine Revision b8356905 (github): libcore|NumberValue: Undefine conflicting True/False defines
skyjake
21:35 Doomsday Engine Revision 7996a3f2 (github): Refactor: Moved DED database and sprite building to libdoomsday
Instead of the global variable `defs`, the definitions are now
available via the `DED_Definitions()` function.
skyjake
19:20 Doomsday Engine Revision 6ac789da (github): Assimp|CMake: Disable unnecessary model importers
Only build the model importers that are relevant at this time. skyjake
19:19 Doomsday Engine Revision 206297a7 (github): Cleanup|CMake: Tweaked source file merging script
skyjake
19:18 Doomsday Engine Revision a41d1d37 (github): Refactor: Moved sprites from ClientResources to libdoomsday
Also added some missing includes. skyjake
12:53 Doomsday Engine Revision 3064eac0 (github): Refactor|Resources: Raw textures are used by the client only
skyjake
12:13 Doomsday Engine Revision 78acf568 (github): Cleanup: Moved Uri symbol resolving function to libdoomsday
skyjake
11:27 Doomsday Engine Revision 41bb3e12 (github): Refactor: Moved AnimGroups from ClientResources to libdoomsday
skyjake
10:55 Doomsday Engine Revision 89e4d00a (github): Cleanup: Moved old PCX/TGA routines and AnimGroup to libdoomsday
skyjake

2016-07-27

21:44 Doomsday Engine Revision 91543b39 (github): Cleanup: Moved m_nodepile and m_decomp64 out of the client sources
skyjake
20:59 Doomsday Engine Revision 71d38ca0 (github): UI|Client: Launching directly into game keeps Home offscreen
skyjake
20:58 Doomsday Engine Revision 9e51ab2f (github): libcore|FS: Adjusted file descriptions
After 12a7694, file descriptions have been a bit too verbose. skyjake
18:48 Doomsday Engine Revision cc113afa (github): Cleanup
skyjake
18:48 Doomsday Engine Revision eec68a40 (github): Cleanup: Moved M_ReadFile and LZSS dependency to libdoomsday
skyjake
17:58 Doomsday Engine Revision 09449e01 (github): Cleanup: Moved aabox functions from client's m_misc to liblegacy
skyjake
17:41 Doomsday Engine Revision 6ef8cad2 (github): Cleanup: Removed obsolete public API and misc functions
Bumped the FS API version. skyjake
14:19 Doomsday Engine Revision b024b9df (github): Widgets: Setting input focus depending on the context
Added a method for offering focus to widgets. This is used for setting
the appropriate focus when a popup is opened (...
skyjake
13:02 Doomsday Engine Revision 5beae8bf (github): Cleanup|Server: Apply Turbo for server sources
skyjake
12:14 Doomsday Engine Revision 5e580f78 (github): Cleanup|Client|Server: Moving source files to subdirectories
Added "misc" so generic sources don't have to be at the root level.
Added a few "base" subdirectories for future refa...
skyjake
09:18 Doomsday Engine Revision f7ad2f61 (github): Widgets|libappfw: CommandWidget focus cannot be cycled when it has text
skyjake
09:15 Doomsday Engine Revision 7d551c74 (github): libcore: Added a utility for converting FlagOp arguments
skyjake
09:14 Doomsday Engine Revision 2929ccc3 (github): Fixed|Multiplayer|All Games: Chat messages not displayed
This commit fixes sloppy text string handling in the libcommon
ChatWidget and the "chat" console command.
Fixes #2166
skyjake
09:08 Doomsday Engine Revision 664221c2 (github): Fixed|UI|Client: Clearing the input focus
Input focus shouldn't be held by a widget has been moved offscreen. skyjake

2016-07-26

14:39 Doomsday Engine Revision 5054ba47 (github): Cleanup|libcommon: Moved more sources to the "world" subdirectory
skyjake
12:15 Doomsday Engine Revision 21fee6c0 (github): Cleanup|libcore: Removed unused BinaryTree C wrapper
skyjake
08:00 Doomsday Engine Revision a0bf3c63 (github): Cleanup|Client: Public API defines, namespace usage
skyjake
07:41 Doomsday Engine Revision 4afc21a1 (github): Cleanup|X11: Dealing again with X11 preprocessor defines
skyjake
07:06 Doomsday Engine Revision 7f5f21d0 (github): Cleanup|X11: Dealing with X11 preprocessor defines
skyjake

2016-07-25

23:02 Doomsday Engine Revision a8533de0 (github): Cleanup|Linux|X11: Turbo compatibility
skyjake
21:34 Doomsday Engine Revision 9d5838b3 (github): Cleanup|libcore: Disambiguate the BinaryTree C wrapper
skyjake
20:35 Doomsday Engine Revision 8b7550a2 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
20:33 Doomsday Engine Revision 341b3ad8 (github): Windows|CMake: Platform-specific tweaks for Turbo mode on Windows
Deal with pollution from the Windows system headers, and run Python scripts
using the configured PYTHON_EXECUTABLE.
skyjake
19:15 Doomsday Engine Revision 199d16c8 (github): Cleanup|libgui: Namespace usage
skyjake
19:15 Doomsday Engine Revision 22cc7f07 (github): CMake: Turbo mode: Merge source files per directory
Added new macros and a Python script to merge source files in
selected directories. This yields significantly faster ...
skyjake
17:58 Doomsday Engine Revision 3addd930 (github): Cleanup|libcommon: Added source subdirectories for "game" and "network"
skyjake
17:44 Doomsday Engine Revision e9a3525c (github): Cleanup|libcommon: Added a source subdirectory for "world"
skyjake
17:29 Doomsday Engine Revision 6b49242c (github): Cleanup: Ambiguities in Hexen HUD widgets; added "network/base/" source dir
skyjake
17:10 Doomsday Engine Revision e0876082 (github): Cleanup: Ambiguities and redundancies; moved cvar/ccmd defs to libdoomsday
skyjake
15:48 Doomsday Engine Revision d0ffdd2f (github): Cleanup
skyjake
15:44 Doomsday Engine Revision c6cb944b (github): Cleanup: Namespace usage
skyjake
15:38 Doomsday Engine Revision 700a284d (github): Cleanup: Renamed legacy Writer/Reader; namespace usage
skyjake
14:17 Doomsday Engine Revision 51b28e8d (github): Cleanup|Client|Renderer: Redundant static/inline symbols
skyjake
14:10 Doomsday Engine Revision 440deca9 (github): Fixed|World: SIGSEGV during ~Subsector (e.g., icarus.wad MAP01)
IssueID #2167 danij
13:49 Doomsday Engine Revision 096a021d (github): Cleanup: Namespace usage, private header inclusions
skyjake

2016-07-24

21:53 Doomsday Engine Revision b745b270 (github): CMake: Upgraded cotire to 1.7.8
See: https://github.com/sakra/cotire/ skyjake
20:51 Doomsday Engine Revision fe281257 (github): CI: Tweaked Travis configuration
skyjake
19:55 Doomsday Engine Revision f075384a (github): Cleanup: Various compiler warnings (MSVC 2015 64-bit)
skyjake
11:51 Doomsday Engine Revision ae7c39b5 (github): Fixed|Client: Autoselect game after data files have been found
File system population is now asynchronous, so if it takes a while,
game playability may be checked too early.
skyjake
10:43 Doomsday Engine Revision 2197675f (github): Revert "Cleanup"
This reverts commit ea99119808fae00c912d6a419859216bf54ee0cb. skyjake
10:42 Doomsday Engine Revision 12a76947 (github): Fixed|libcore: Inadvertent argument shadowing
skyjake
10:33 Doomsday Engine Revision ea991198 (github): Cleanup
skyjake
10:13 Doomsday Engine Revision ae2ce080 (github): Refactor|Cleanup: Type conversions, API cleanup
skyjake
08:54 Doomsday Engine Revision af0c74c7 (github): Debug|UI|Client: Debug code for printing the widget tree
skyjake
08:29 Doomsday Engine Revision 17749769 (github): Fixed|Hexen: Warnings about unsigned angle math
The intent here is to calculate the delta between two angles, so
taking the absolute value is valid.
skyjake

2016-07-23

22:32 Doomsday Engine Revision be7188fb (github): Fixed|libcore: Build failure (missing header)
skyjake
22:26 Doomsday Engine Revision 52bb56a5 (github): Widgets|Client|libappfw: Reorder widgets for focus cycling
skyjake
22:05 Doomsday Engine Revision 3b8dc241 (github): Widgets|libappfw: Basic focus switching with Tab/Shift-Tab; button activation
IssueID #2131 skyjake
21:57 Doomsday Engine Revision 3d5b7675 (github): Widgets|libcore: Added method for walking the widget tree
skyjake
10:33 Doomsday Engine Revision b98c1e47 (github): Cleanup|libcore: Renamed NativeValue to NativePointerValue
More accurately describes the purpose of the class. skyjake
10:20 Doomsday Engine Revision d5a626be (github): Fixed|libcore: Type ambiguity in NumberValue, Record
skyjake
08:10 Doomsday Engine Revision 8ba5c23c (github): Fixed|libcore: Removed use of ambiguous dsize type in Record, NumberValue
size_t is platform-specific, so better to have overrides for all
integer variants rather than dsize.
skyjake

2016-07-22

21:36 Doomsday Engine Revision 0e63652e (github): Server: Fatal error should first flush all log entries in memory
skyjake
21:35 Doomsday Engine Revision 274d06f8 (github): Fixed|libcore: dsize typedef should always match system size_t
These are being used interchangeably. skyjake
19:10 Doomsday Engine Revision 8157860e (github): Fixed|libdoomsday: Compiler warning (strict aliasing)
skyjake
08:46 Doomsday Engine Revision dd341223 (github): UI|Client: "Now playing" in minimized mode should use profile name
skyjake

2016-07-21

14:02 Doomsday Engine Revision f555b900 (github): Fixed|Widgets|libappfw: Drawing the focus indicator
The focus indicator should not be drawn after everything else,
because that would ignore clipping and blurring.
skyjake
13:40 Doomsday Engine Revision c1bbf0e7 (github): Widgets|Refactor|libcore: Utility for setting up a widget draw
skyjake

2016-07-20

21:41 Doomsday Engine Revision e858bf08 (github): UI|Client|libappfw: Added a Quit button to the client window
IssueID #1974 skyjake
18:51 Doomsday Engine Revision b754da5b (github): Fixed|UI|Home: Invalid horizontal scroll position when resizing window
skyjake
15:49 Doomsday Engine Revision 1c99e9e7 (github): Cleanup: Compiler warning in release build (unused variable)
skyjake
15:49 Doomsday Engine Revision bf259336 (github): Cleanup|Refactor: Removed obsolete sys_direc.cpp/h from libdoomsday
Native directory operations are nowadays done by the NativePath class.
IssueID #1829
skyjake
14:56 Doomsday Engine Revision de507967 (github): typo
danij
14:49 Doomsday Engine Revision 412192fc (github): World: Cleanup (omitted from previous commit)
danij
14:07 Doomsday Engine Revision 96c6ec39 (github): World: Cleanup
danij
12:33 Doomsday Engine Revision fd66c87b (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
12:32 Doomsday Engine Revision d97ce28e (github): Client: Cleanup
danij

2016-07-19

09:59 Doomsday Engine Revision d627114c (github): Builder: Removed an extra slash from RSS build event links
skyjake
00:04 Doomsday Engine Revision e006d8f6 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
00:03 Doomsday Engine Revision 2a9911cf (github): World|Client: Extracted ClientSubsector from world::Subsector
danij

2016-07-18

20:22 Doomsday Engine Revision c2a7bc56 (github): UI|Home: Cleaned up initial package list population
Only populate once, not three times, when a dialog is opened. skyjake
10:01 Doomsday Engine Revision cfd5a9d1 (github): Fixed|UI|Home: Check visible columns when resizing the window
Fixes the problem where the scroll position would extend into blank
space on the right when making the window larger.
skyjake
09:59 Doomsday Engine Revision 2612c3d1 (github): UI|Home: Draw edge lines between Home columns
skyjake
09:32 Doomsday Engine Revision 36d7c5e1 (github): UI|Client: Opening a sidebar will always dismiss the Home
skyjake

2016-07-17

15:33 Doomsday Engine Revision 68948e3a (github): UI|Home|Client: Minimizing the loaded game to show the Home UI
The Home UI can now be shown while a game is running, allowing
access to game switching, savegames, and multiplayer g...
skyjake
15:30 Doomsday Engine Revision 44798b72 (github): Fixed|GL: Setting scissor via runtime DGL API
The game does not need to be aware of where the game widget is
located within the window.
skyjake
15:24 Doomsday Engine Revision ea2e43c6 (github): libdoomsday: Added audience for observing beginning of game loads
skyjake
15:23 Doomsday Engine Revision cd67f81e (github): libappfw: Retain focus widget when clicking outside widgets
skyjake
15:22 Doomsday Engine Revision 84ef8f8a (github): Fixed|GLState|libgui: Setting scissor in an arbitrary viewport
The viewport coordinates were not taken into account when setting
a normalized scissor.
skyjake
15:21 Doomsday Engine Revision 6da29f08 (github): libcore: Minor Rule improvements
skyjake
15:20 Doomsday Engine Revision 69658459 (github): libcore|Record: Record supports multithreaded access
Methods of Record now lock the internal state during access. skyjake
08:08 Doomsday Engine Revision 0beabd38 (github): Documentation: Cleanup
skyjake
08:05 Doomsday Engine Revision 250dee2d (github): CI|Readme: Show Windows CI build status in the repository readme
skyjake
07:03 Doomsday Engine Revision 87bdcc3a (github): CI|Windows: Updated AppVeyor CI configuration
Testing whether the upgraded AppVeyor VMs work for us. skyjake
 

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