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From 2016-03-13 to 2016-03-26

2016-03-25

14:19 Doomsday Engine Feature #2081 (Resolved): Menus and psprite weapons should not be stretched (by default) with 16:9 display modes
Revised the aspect ratio calculations with regard to VGA aspect correction and smart stretch threshold. skyjake
11:57 Doomsday Engine Feature #1975 (Resolved): Quitting a game returns back to Home screen
Currently implemented in @ui-home@. skyjake
11:55 Doomsday Engine Feature #1975 (Closed): Quitting a game returns back to Home screen
skyjake

2016-03-23

21:52 Doomsday Engine Bug #2150 (In Progress): Sound Works But Music Doesn't Play Problem (Windows; temp MIDI files written to incorrect folder?)
skyjake
13:42 Doomsday Engine Bug #2133 (Feedback): Building on Fedora, CMake issues (linking minizip in Assimp target)
skyjake
13:40 Doomsday Engine Bug #2151 (Closed): Install Failure Build 1906
skyjake
13:28 Doomsday Engine Bug #2108 (Closed): .msi installer does not create Start Menu shortcuts (Windows)
skyjake

2016-03-22

19:40 Doomsday Engine Bug #2151 (Resolved): Install Failure Build 1906
skyjake
18:39 Doomsday Engine Bug #2151 (In Progress): Install Failure Build 1906
skyjake
18:29 Doomsday Engine Bug #2151 (Closed): Install Failure Build 1906
After I installed 2.0 Build 1906. This is the message that I got when I tried to start the game. MSVCP140.dll, VCRunt... Harley51

2016-03-17

22:54 Doomsday Engine Feature #1574: Native 64-bit Windows build
Now working thanks to Qt 5.6 and MSVC 2015. The last thing needed is to upgrade the Windows autobuilder. skyjake
 

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