skyjake's activity
From 2016-02-21 to 2016-03-05
2016-03-05
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16:38 Doomsday Engine Revision 8f7f1b92 (github): Fixed|libcore: Import scripts from loaded packages by default
- The "*" path as default would import scripts from anywhere in the file
tree, even from packages that are currently no... -
10:49 Doomsday Engine Revision cf189fd2 (github): libdoomsday: DoomsdayApp owns persistent game profiles
- These game profiles are used for storing packages selections and
for the user's custom additional profiles. -
10:21 Doomsday Engine Revision e7bf4292 (github): Cleanup
2016-03-04
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19:59 Doomsday Engine Revision c584801e (github): Refactor|Profiles|Client|libcore: ConfigProfiles uses de::Profiles for serialization
- de::Profiles handles the file I/O and Info parsing. The parsed elements
are given to the subclass for processing.
2016-03-02
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10:51 Doomsday Engine Revision 799110e0 (github): Cleanup
2016-03-01
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21:32 Doomsday Engine Revision 3654aa9b (github): Fixed|CMake|Debug|OS X: Do not strip debug symbols in debug builds
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21:32 Doomsday Engine Revision fdef6063 (github): Refactor|Client: Renamed SettingsRegister to ConfigProfiles
- Added de::Profiles as the abstract base class that actually owns
the profiles. It will also handle the serialization ...
2016-02-29
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10:41 Doomsday Engine Revision db5f1aaf (github): Fixed|Homepage: PHP errors
2016-02-28
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08:27 Doomsday Engine Revision 1bfd7f15 (github): libappfw|Default Style: Improved log entry legibility
- Use the same font size for all messages, and use colors as the
primary way to indicate entry levels. -
08:25 Doomsday Engine Revision f7d806ae (github): libappfw: Focus is hidden if the focused widget becomes invisible
2016-02-27
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21:46 Doomsday Engine Revision 85318a63 (github): MSVC|Refactor: Workaround for compiler limitation
- Even VS2015 doesn't know how to determine that a CallbackAction *
cannot be used as std::function... -
20:24 Doomsday Engine Revision 1c68ff51 (github): UI|Home: Persistent state for the Packages search terms
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19:58 Doomsday Engine Revision 6b6914fd (github): UI|Home: Persistent state for the selected game item
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19:58 Doomsday Engine Revision 27f528e5 (github): UI|Home: Minor improvements for the Packages column
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19:56 Doomsday Engine Revision 75c8f832 (github): UI|Home: Keep action buttons hidden until needed
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18:20 Doomsday Engine Revision 21269264 (github): UI|Home: Persistent state for home columns
- The highlighted and visible tabs are kept in the persistent UI state
refuge. -
18:19 Doomsday Engine Revision de514924 (github): UI|Home: Added button for clearing the package search terms
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16:09 Doomsday Engine Revision 28a94c00 (github): Fixed|libappfw: Showing and hiding LineEditWidget's hint message
- When the text of the editor was changed programmatically, the hint
message's visibility was not updated. -
15:57 Doomsday Engine Revision 12406008 (github): UI|Home: Basic keyword filtering of listed packages
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15:56 Doomsday Engine Revision 53b4265f (github): libappfw: Re-filtering items managed by ChildWidgetOrganizer
- If the filter has changed, the organizer must check each item
whether their widget needs to be added, kept, or remove... -
10:42 Doomsday Engine Revision 142ac1a8 (github): UI|Home: Column highlight is updated after mouse wheel events
- Mouse wheel events register as mouse activity in a column.
2016-02-23
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09:55 Doomsday Engine Revision 85fa2bd9 (github): Documentation|libappfw: API doc update for GuiWidget
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09:51 Doomsday Engine Revision e4be5ef0 (github): Cleanup|UI|Client: Shorter way to access style rules
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09:51 Doomsday Engine Revision 9b4d51f7 (github): Cleanup|libappfw: Shorter way to access style rules
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09:29 Doomsday Engine Revision 5dc31ced (github): Fixed|Model Renderer: Animation variables applied also when no sequences active
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09:29 Doomsday Engine Revision a7955b5d (github): libgui|ModelDrawable: Optionally always transform the skeleton nodes
- By default, if there is no animation sequences active, the
transformations would revert to the bone defaults. The new... -
09:25 Doomsday Engine Revision ed08f041 (github): UI|Home: Working on the Packages list
- Work in progress.
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09:25 Doomsday Engine Revision 7d9528c6 (github): UI|Home: Minor improvements and cleanup for the columns
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09:25 Doomsday Engine Revision 12efdb0b (github): Fixed|Model Renderer: Animation variables applied also when no sequences active
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09:24 Doomsday Engine Revision a10c76e6 (github): libgui|ModelDrawable: Optionally always transform the skeleton nodes
- By default, if there is no animation sequences active, the
transformations would revert to the bone defaults. The new...
2016-02-22
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21:56 Doomsday Engine Revision 81a96254 (github): libdoomsday: Tag known IWAD packages as "gamedata"
- "core" and "gamedata" packages will not be listed in the Packages list
by default. -
21:46 Doomsday Engine Revision 18b8245e (github): Cleanup
- Easier way to use a std::function as a ButtonWidget action.
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18:22 Doomsday Engine Revision f1f632ed (github): UI|Home: Columns can be hidden using config variables
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18:21 Doomsday Engine Revision 171d3bfb (github): libcore: Variable is Deletable
2016-02-21
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20:54 Doomsday Engine Revision 42b1a697 (github): UI|Home: Added a Home settings popup and config variables
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20:53 Doomsday Engine Revision 5d336d34 (github): Widgets|libappfw: Widgets can optionally hide the focus rectangle
- If the widget shows its own focus indicator, showing the focus widget
is redundant. -
20:52 Doomsday Engine Revision b291aa9b (github): Fixed|UI|Home: Update backgrounds when launching
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16:46 Doomsday Engine Revision e52a3219 (github): UI|Home: Number of Home columns depends on view width
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