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skyjake's activity

From 2016-02-21 to 2016-03-05

2016-03-05

16:38 Doomsday Engine Revision 8f7f1b92 (github): Fixed|libcore: Import scripts from loaded packages by default
The "*" path as default would import scripts from anywhere in the file
tree, even from packages that are currently no...
skyjake
10:49 Doomsday Engine Revision cf189fd2 (github): libdoomsday: DoomsdayApp owns persistent game profiles
These game profiles are used for storing packages selections and
for the user's custom additional profiles.
skyjake
10:21 Doomsday Engine Revision e7bf4292 (github): Cleanup
skyjake

2016-03-04

19:59 Doomsday Engine Revision c584801e (github): Refactor|Profiles|Client|libcore: ConfigProfiles uses de::Profiles for serialization
de::Profiles handles the file I/O and Info parsing. The parsed elements
are given to the subclass for processing.
skyjake

2016-03-02

10:51 Doomsday Engine Revision 799110e0 (github): Cleanup
skyjake

2016-03-01

21:32 Doomsday Engine Revision 3654aa9b (github): Fixed|CMake|Debug|OS X: Do not strip debug symbols in debug builds
skyjake
21:32 Doomsday Engine Revision fdef6063 (github): Refactor|Client: Renamed SettingsRegister to ConfigProfiles
Added de::Profiles as the abstract base class that actually owns
the profiles. It will also handle the serialization ...
skyjake

2016-02-29

10:41 Doomsday Engine Revision db5f1aaf (github): Fixed|Homepage: PHP errors
skyjake

2016-02-28

08:27 Doomsday Engine Revision 1bfd7f15 (github): libappfw|Default Style: Improved log entry legibility
Use the same font size for all messages, and use colors as the
primary way to indicate entry levels.
skyjake
08:25 Doomsday Engine Revision f7d806ae (github): libappfw: Focus is hidden if the focused widget becomes invisible
skyjake

2016-02-27

21:46 Doomsday Engine Revision 85318a63 (github): MSVC|Refactor: Workaround for compiler limitation
Even VS2015 doesn't know how to determine that a CallbackAction *
cannot be used as std::function...
skyjake
20:24 Doomsday Engine Revision 1c68ff51 (github): UI|Home: Persistent state for the Packages search terms
skyjake
19:58 Doomsday Engine Revision 6b6914fd (github): UI|Home: Persistent state for the selected game item
skyjake
19:58 Doomsday Engine Revision 27f528e5 (github): UI|Home: Minor improvements for the Packages column
skyjake
19:56 Doomsday Engine Revision 75c8f832 (github): UI|Home: Keep action buttons hidden until needed
skyjake
18:20 Doomsday Engine Revision 21269264 (github): UI|Home: Persistent state for home columns
The highlighted and visible tabs are kept in the persistent UI state
refuge.
skyjake
18:19 Doomsday Engine Revision de514924 (github): UI|Home: Added button for clearing the package search terms
skyjake
16:09 Doomsday Engine Revision 28a94c00 (github): Fixed|libappfw: Showing and hiding LineEditWidget's hint message
When the text of the editor was changed programmatically, the hint
message's visibility was not updated.
skyjake
15:57 Doomsday Engine Revision 12406008 (github): UI|Home: Basic keyword filtering of listed packages
skyjake
15:56 Doomsday Engine Revision 53b4265f (github): libappfw: Re-filtering items managed by ChildWidgetOrganizer
If the filter has changed, the organizer must check each item
whether their widget needs to be added, kept, or remove...
skyjake
10:42 Doomsday Engine Revision 142ac1a8 (github): UI|Home: Column highlight is updated after mouse wheel events
Mouse wheel events register as mouse activity in a column. skyjake

2016-02-23

09:55 Doomsday Engine Revision 85fa2bd9 (github): Documentation|libappfw: API doc update for GuiWidget
skyjake
09:51 Doomsday Engine Revision e4be5ef0 (github): Cleanup|UI|Client: Shorter way to access style rules
skyjake
09:51 Doomsday Engine Revision 9b4d51f7 (github): Cleanup|libappfw: Shorter way to access style rules
skyjake
09:29 Doomsday Engine Revision 5dc31ced (github): Fixed|Model Renderer: Animation variables applied also when no sequences active
skyjake
09:29 Doomsday Engine Revision a7955b5d (github): libgui|ModelDrawable: Optionally always transform the skeleton nodes
By default, if there is no animation sequences active, the
transformations would revert to the bone defaults. The new...
skyjake
09:25 Doomsday Engine Revision ed08f041 (github): UI|Home: Working on the Packages list
Work in progress. skyjake
09:25 Doomsday Engine Revision 7d9528c6 (github): UI|Home: Minor improvements and cleanup for the columns
skyjake
09:25 Doomsday Engine Revision 12efdb0b (github): Fixed|Model Renderer: Animation variables applied also when no sequences active
skyjake
09:24 Doomsday Engine Revision a10c76e6 (github): libgui|ModelDrawable: Optionally always transform the skeleton nodes
By default, if there is no animation sequences active, the
transformations would revert to the bone defaults. The new...
skyjake

2016-02-22

21:56 Doomsday Engine Revision 81a96254 (github): libdoomsday: Tag known IWAD packages as "gamedata"
"core" and "gamedata" packages will not be listed in the Packages list
by default.
skyjake
21:46 Doomsday Engine Revision 18b8245e (github): Cleanup
Easier way to use a std::function as a ButtonWidget action. skyjake
18:22 Doomsday Engine Revision f1f632ed (github): UI|Home: Columns can be hidden using config variables
skyjake
18:21 Doomsday Engine Revision 171d3bfb (github): libcore: Variable is Deletable
skyjake

2016-02-21

20:54 Doomsday Engine Revision 42b1a697 (github): UI|Home: Added a Home settings popup and config variables
skyjake
20:53 Doomsday Engine Revision 5d336d34 (github): Widgets|libappfw: Widgets can optionally hide the focus rectangle
If the widget shows its own focus indicator, showing the focus widget
is redundant.
skyjake
20:52 Doomsday Engine Revision b291aa9b (github): Fixed|UI|Home: Update backgrounds when launching
skyjake
16:46 Doomsday Engine Revision e52a3219 (github): UI|Home: Number of Home columns depends on view width
skyjake
 

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