skyjake's activity
From 2016-01-20 to 2016-02-02
2016-02-02
-
07:47 Doomsday Engine Revision 37a2c3dd (github): Windows|Fixed: Missing export
-
07:45 Doomsday Engine Revision 84683313 (github): CI: Updated AppVeyor configuration
-
07:45 Doomsday Engine Revision 7ed39fdc (github): CI: Updated AppVeyor configuration
2016-02-01
-
21:27 Doomsday Engine Revision 10967e47 (github): UI|Home: Sort games by release year
- Eventually there will be a user-selectable sort criteria.
-
21:13 Doomsday Engine Revision 0424d4e9 (github): UI|Home|Client: Working on the new Home UI
- Added GameDrawerButton as a concrete DrawerButton that shows the
information of a single game.
Work in progress. -
21:10 Doomsday Engine Revision 0e5c6b64 (github): All Games|libdoomsday: Game definitions may include release date and family
- If the game family is not provided, the engine will make a guess.
Release dates are specified by the game plugins.
A... -
21:08 Doomsday Engine Revision 092add8e (github): libappfw: Minor API improvements
-
21:08 Doomsday Engine Revision b1059747 (github): libcore|Date: Parsing from text
2016-01-29
-
21:11 Doomsday Engine Revision 0e62ea39 (github): UI|Home: Basic column behavior
- Activating the column being interacted with. Header with information
text and a button. Hiding and showing columns ba... -
21:10 Doomsday Engine Revision 0e7b1c33 (github): Widgets|libappfw: Added CallbackAction for calling a std::function
-
20:42 Doomsday Engine Revision 1e65efd2 (github): Widgets|libappfw: Added utility methods for Margins
- Setting left/right or top/bottom margins at once.
-
20:38 Doomsday Engine Revision ae4322d6 (github): Widgets|libcore: OperatorRule and dsize; virtual dispatchEvent()
2016-01-27
-
21:13 Doomsday Engine Revision 62d923d0 (github): UI|Home: Added a widget for the "no games" column; tab switching with keys
2016-01-26
-
19:58 Doomsday Engine Revision 94d851bc (github): UI|Home: Added needed widgets and inserted HomeWidget to the window
- First developing the column switching mechanism.
2016-01-25
-
20:50 Doomsday Engine Revision 8d6b4b2f (github): UI|Client|Home: Allow clearing selected additional data files
2016-01-24
-
19:03 Doomsday Engine Revision 8615bf03 (github): UI|Client: Temporary file dialog for picking game data files
- Work in progress: allow the user some way to pick additional data
files to use in a particular game. This will all be... -
19:01 Doomsday Engine Revision f41c3560 (github): libdoomsday|Game: Added a simple way to specify addition data file paths
- Work in progress: this is not meant to be final in any way. The long
term plan is to allow to user to select packages... -
18:57 Doomsday Engine Revision 9dfa92b0 (github): libappfw|DocumentPopupWidget: Added an optional action button
-
17:05 Doomsday Engine Revision b83b20f0 (github): Doom|Heretic: Allow playing Registered mode with Ultimate/Extended IWAD
-
15:54 Doomsday Engine Revision 5ca16986 (github): Fixed|Windows|UI|Client: Reverted some of the startup busy mode changes
- It appears that on Windows not running the busy mode leads to the mouse
cursor being permanently hidden for some reas... -
14:30 Doomsday Engine Revision 918db1fc (github): UI|Client: Removed first startup busy mode, added a splash window
- The first startup busy mode was mostly used when waiting for the
game startup resources to be located. With that step... -
14:22 Doomsday Engine Revision a608cf24 (github): FS|libdoomsday: Allow reinitializing the /local/wads folder
- The attached feeds where WAD files are acquired from are not populated
to full depth.
Todo: Add an option for the us... -
14:19 Doomsday Engine Revision e4b7e933 (github): Cleanup
-
14:18 Doomsday Engine Revision e51a3e39 (github): FS|Packages|libcore: Looking up files that contain packages
-
14:17 Doomsday Engine Revision a992ee7f (github): FS|DirectoryFeed: Option to not populate native subfolders
-
13:51 Doomsday Engine Revision 52be20e0 (github): libcore|App|Loop: Improvements
- Version number parsing is more tolerant.
LoopCallbacks calls are made after the LoopCallback lock has been
released,...
2016-01-23
-
19:27 Doomsday Engine Revision debc02aa (github): Client: Locating game resources is no longer necessary
- We already know which data files are available.
-
19:26 Doomsday Engine Revision 7b26f8dc (github): All Games|Resources: Specify startup files using packages
-
19:23 Doomsday Engine Revision dfe39f41 (github): Resources|libdoomsday: Startup files are loaded as FS2 packages
- The old game startup resource locator code was disabled as obsolete.
Recognized data files (i.e., data bundles) are a... -
18:35 Doomsday Engine Revision 11f11747 (github): libcore|FS: Listing loaded packages as files
- Added a helper method for listing the loaded packages as files ordered
in the load order. -
13:02 Doomsday Engine Revision ae3f265e (github): Refactor: Moved App_ChangeGame() to DoomsdayApp
- DoomsdayApp::changeGame() is now responsible for directing the
game changing operation. Also moved a bunch of file lo...
2016-01-22
-
21:40 Doomsday Engine Revision 791cb878 (github): Cleanup|Fixed: Added missing includes
-
21:02 Doomsday Engine Revision 99419ba8 (github): libdoomsday|API: Fixed missing Windows exports; updated Map APIs
- The Map and Map Edit APIs were updated because some of their functions
were moved to libdoomsday. -
19:59 Doomsday Engine Revision 29dfc6b9 (github): MSVC: Attempting to fix an MSVC linker error
- MSVC thinks some members of QList<String> must be exported from
libcore. -
18:17 Doomsday Engine Revision 86b3e684 (github): Fixed|libdoomsday: Handling error with plugin entry points
- Throw an exception if there's an error to abort the plugin loading.
-
17:46 Doomsday Engine Revision de07004a (github): Refactor: Continued splitting up App_ChangeGame()
- Setting up virtual path mappings belongs in libdoomsday.
Console registration is now initiated by DoomsdayApp via an ... -
12:02 Doomsday Engine Revision e227166a (github): Merge branch 'master' into game-changer
-
11:55 Doomsday Engine Revision afd77d67 (github): Refactor: Continued splitting up App_ChangeGame()
- Operations mostly related to clearing/reseting application and
subsystem state when game is being unloaded.
Added vi...
2016-01-21
-
22:05 Doomsday Engine Revision 959c46be (github): Refactor|Resources|libdoomsday: Clearing all resources
- libdoomsday's Resources has a virtual method that clears all
resource allocations. -
18:46 Doomsday Engine Revision ed3d6b4c (github): CI|Git: AppVeyor notifies Slack; Windows build status in Github readme
-
13:11 Doomsday Engine Revision 0ef2eab7 (github): CI: Enable tests in the AppVeyor Windows build
-
13:07 Doomsday Engine Revision ff536e51 (github): CI: Attempting to do a release build on AppVeyor
-
13:03 Doomsday Engine Revision 751943ae (github): CI: Tweaking AppVeyor build config
-
12:58 Doomsday Engine Revision f9db07bb (github): CI: Fixed path of the Doomsday project file
-
12:53 Doomsday Engine Revision aab80a95 (github): CI: Download required Windows dependencies
-
12:30 Doomsday Engine Revision e96f9962 (github): CI: Update Git submodules before the AppVeyor build
-
12:27 Doomsday Engine Revision 3f411bd1 (github): CI: Continuing to tweak AppVeyor config
-
12:25 Doomsday Engine Revision c0239ef6 (github): CI: Tweaking AppVeyor config
-
12:23 Doomsday Engine Revision 687c13ca (github): CI: Added appveyor.yml configuration for AppVeyor CI
2016-01-20
-
21:22 Doomsday Engine Revision 16d3634a (github): libcore|Garbage: Avoid crash at shutdown
- Accessing de::Log in anything that gets called after main() has been
exited is not a good idea. Recycling occurs when... -
21:20 Doomsday Engine Revision 4e8f1857 (github): Refactor|World|libdoomsday: Moved EntityDatabase/Def, World::map() to libdoomsday
- Continuing the work of cleaning up the architecture: moved basic
basic common components to libdoomsday. -
18:53 Doomsday Engine Revision 75812762 (github): All Games|libdoomsday: Specify game IWADs as required packages
-
18:53 Doomsday Engine Revision 2527f5fa (github): libcore|FS: Selecting alternative packages, versioned IDs
- PackageLoader can be given a space-separated list of alternative
package IDs. PackageLoader will check them all in or... -
18:50 Doomsday Engine Revision 9899f6d8 (github): libcore|String: Joining a StringList
-
17:32 Doomsday Engine Revision bc7850c3 (github): Fixed|libcore|FS: Indexing packages with versions; LinkFile in file listing
- When indexing packages (.pack), remove the possible version number
from the indexed name.
When listing folder conten... -
00:05 Doomsday Engine Revision 5d89daaa (github): Refactor: Started splitting up App_ChangeGame()
- Some parts are client/server-specific. Using audiences for external
notifications, virtual methods for specialized fu...
Also available in: Atom