skyjake's activity
From 2015-11-01 to 2015-11-14
2015-11-14
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14:23 Doomsday Engine Revision 96e1cf62 (github): Homepage: Developers feed from blog, style facelift
- Revised the Download link to have a button-like appearance. Changed
more fonts to Open Sans. The latest version shown...
2015-11-13
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22:48 Doomsday Engine Revision a1e12678 (github): Homepage|Blog: Added a WordPress child theme for the blog
2015-11-11
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19:32 Doomsday Engine Revision 726b7bee (github): Builder|Pilot: Added a step for mirroring files to dengine.net
2015-11-10
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21:51 Doomsday Engine Revision 69159ec1 (github): Homepage: Selected tabs on navigation bar remain clickable
- IssueID #2075
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21:23 Doomsday Engine Revision 4a326a30 (github): Homepage: Moved forums skin to match deployed directory
- The "web" subdirectory is rsync'd to the website, so all the files
should be in matching locations. -
21:20 Doomsday Engine Revision 83df2744 (github): Homepage: Removed Dropbox URIs
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21:18 Doomsday Engine Revision 1b121844 (github): Homepage|Forums: Updating phpBB skin files from dengine.net
- The phpBB files had some changes following style tweaks and the
version upgrade. -
18:33 Doomsday Engine Revision 8198d9f9 (github): Documentation|libcore: Design considerations of de::BitField
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18:33 Doomsday Engine Revision 92915fcc (github): libcore|ByteRefArray: Template for casting the array pointer
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18:33 Doomsday Engine Revision 35f547a5 (github): libcore|Vector: Accessing Vector data as an array
- The Vector classes guarantee that the components are laid out like in
a POD struct. The `data()` method returns a `By... -
18:33 Doomsday Engine Revision a89eaaaf (github): Fixed|Renderer: Configuring all fog parameters from Map Info
- In Hexen, the fog on a map is being enabled with a fade table
called "FOGMAP". However, the fog start/end and other p... -
14:02 Doomsday Engine Revision ed04bd0f (github): Typo
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13:51 Doomsday Engine Revision e79e013b (github): Homepage|Build Repository: Quick hack to read events.xml from local file
- The Autobuilder now makes sure there is always an up-to-date copy
of the events feed on files.dengine.net, so the ent...
2015-11-09
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10:37 Doomsday Engine Revision 78d9477d (github): Fixed|GCC: Build failure (template specialization)
- GCC did not believe that the specialization was in the correct namespace
even though the `de::internal::` qualifier w...
2015-11-08
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21:59 Doomsday Engine Revision 46fd3555 (github): Model Renderer: Added uColor and uOffsetUV variables for shaders
- The generic model shaders now have variables for a diffuse color
multiplier and UV offset that applies to all the tex... -
21:24 Doomsday Engine Revision 28e2c2ca (github): Merge branch 'gl2-models'
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21:05 Doomsday Engine Revision 45a252ed (github): Builder: Removed link to Apt repository on Autobuilder index page
- The Apt repository is going away... Better to use Launchpad instead.
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19:34 Doomsday Engine Revision 13d77508 (github): Builder: Updated URIs for files.dengine.net
2015-11-07
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21:14 Doomsday Engine Revision cc3c3d5e (github): Homepage|Build Repository: Builds will be hosted on files.dengine.net
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21:10 Doomsday Engine Revision 9b97b565 (github): Homepage|Build Repository: Use source.dengine.net instead of code.iki.fi
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20:40 Doomsday Engine Revision ccc3f0ad (github): Documentation|Doxygen: liblegacy is part of the SDK
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20:18 Doomsday Engine Revision e5573ff2 (github): Documentation|Builder: SDK API docs cover both libcore and libshell
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15:13 Doomsday Engine Revision b0ab0404 (github): Homepage|Fixed: Incorrect image path on the Engine page
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11:50 Doomsday Engine Revision a19ce672 (github): Fixed|Homepage|Build Repository: PHP error (pass by reference in call)
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11:43 Doomsday Engine Revision 537a4097 (github): Homepage: Removed reliance on Dropbox for images, build feeds
- Images are now hosted locally. The builds repository will be hosted
at files.dengine.net. -
11:42 Doomsday Engine Revision 37feb40b (github): Homepage: Removed obsolete HTML pages
2015-11-05
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21:24 Doomsday Engine Revision 3891c05b (github): Model Renderer: Added a couple of shaders suitable for opaque objects
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08:04 Doomsday Engine Revision 482f3aa3 (github): Model Renderer: Added fog to the model shaders
- The fog start/end depths and the near/far clipping planes are passed
to the model shaders, which are expected to use ...
2015-11-03
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19:00 Doomsday Engine Revision a4975a30 (github): libcore|Record: Use hash-based member tables for efficient lookups
- Previously these used QMap, but since there is no promise of the
members being ordered, it is better to use the more ... -
18:55 Doomsday Engine Revision b722f607 (github): Fixed|Clang: Minor compiler warnings
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18:40 Doomsday Engine Revision 61c595dd (github): Model Renderer|libgui: Don't try to bind uniforms that don't exist
- The variables defined in the render block, outside any passes, apply
to all passes. However, if a pass uses a differe...
2015-11-02
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21:11 Doomsday Engine Revision 65471611 (github): Cleanup|Scripting: Macro for specializing script argument conversion
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19:22 Doomsday Engine Revision b9d4eaf4 (github): Refactor|Cleanup: Added IObject interface, used it in various classes
- IObject represents an object that can be manipulated in Doomsday Script
as a record. -
08:35 Doomsday Engine Revision 4c8bc006 (github): Scripting|Process: Allow passing Record references in scriptCall()
- Pointers and references to Record are handled by creating a variable
in the global namespace and using that to refer ... -
08:35 Doomsday Engine Revision 318c1a6e (github): Model Renderer: Pass damage inflictor mobj to the model asset's onDamage()
- Process::scriptCall() automatically sets up a RecordValue to refer to
the object's namespace Record. -
08:35 Doomsday Engine Revision f44c8758 (github): Model Renderer: Renamed the generic model shader; added another shader
2015-11-01
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11:35 Doomsday Engine Revision b4982a75 (github): Merge branch 'gl2-models'
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11:31 Doomsday Engine Revision 28d77ca6 (github): Renderer|Refactor: Added tangentspace.glsl; moved lighting functions
- Doomsday will now define the symbols DENG_VERTEX_SHADER or
DENG_FRAGMENT_SHADER when it compiles vertex and fragment ...
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