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skyjake's activity

From 2015-11-01 to 2015-11-14

2015-11-14

14:23 Doomsday Engine Revision 96e1cf62 (github): Homepage: Developers feed from blog, style facelift
Revised the Download link to have a button-like appearance. Changed
more fonts to Open Sans. The latest version shown...
skyjake

2015-11-13

22:48 Doomsday Engine Revision a1e12678 (github): Homepage|Blog: Added a WordPress child theme for the blog
skyjake

2015-11-11

19:32 Doomsday Engine Revision 726b7bee (github): Builder|Pilot: Added a step for mirroring files to dengine.net
skyjake

2015-11-10

21:51 Doomsday Engine Revision 69159ec1 (github): Homepage: Selected tabs on navigation bar remain clickable
IssueID #2075 skyjake
21:23 Doomsday Engine Revision 4a326a30 (github): Homepage: Moved forums skin to match deployed directory
The "web" subdirectory is rsync'd to the website, so all the files
should be in matching locations.
skyjake
21:20 Doomsday Engine Revision 83df2744 (github): Homepage: Removed Dropbox URIs
skyjake
21:18 Doomsday Engine Revision 1b121844 (github): Homepage|Forums: Updating phpBB skin files from dengine.net
The phpBB files had some changes following style tweaks and the
version upgrade.
skyjake
18:33 Doomsday Engine Revision 8198d9f9 (github): Documentation|libcore: Design considerations of de::BitField
skyjake
18:33 Doomsday Engine Revision 92915fcc (github): libcore|ByteRefArray: Template for casting the array pointer
skyjake
18:33 Doomsday Engine Revision 35f547a5 (github): libcore|Vector: Accessing Vector data as an array
The Vector classes guarantee that the components are laid out like in
a POD struct. The `data()` method returns a `By...
skyjake
18:33 Doomsday Engine Revision a89eaaaf (github): Fixed|Renderer: Configuring all fog parameters from Map Info
In Hexen, the fog on a map is being enabled with a fade table
called "FOGMAP". However, the fog start/end and other p...
skyjake
14:02 Doomsday Engine Revision ed04bd0f (github): Typo
skyjake
13:51 Doomsday Engine Revision e79e013b (github): Homepage|Build Repository: Quick hack to read events.xml from local file
The Autobuilder now makes sure there is always an up-to-date copy
of the events feed on files.dengine.net, so the ent...
skyjake

2015-11-09

10:37 Doomsday Engine Revision 78d9477d (github): Fixed|GCC: Build failure (template specialization)
GCC did not believe that the specialization was in the correct namespace
even though the `de::internal::` qualifier w...
skyjake

2015-11-08

21:59 Doomsday Engine Revision 46fd3555 (github): Model Renderer: Added uColor and uOffsetUV variables for shaders
The generic model shaders now have variables for a diffuse color
multiplier and UV offset that applies to all the tex...
skyjake
21:24 Doomsday Engine Revision 28e2c2ca (github): Merge branch 'gl2-models'
skyjake
21:05 Doomsday Engine Revision 45a252ed (github): Builder: Removed link to Apt repository on Autobuilder index page
The Apt repository is going away... Better to use Launchpad instead. skyjake
19:34 Doomsday Engine Revision 13d77508 (github): Builder: Updated URIs for files.dengine.net
skyjake

2015-11-07

21:14 Doomsday Engine Revision cc3c3d5e (github): Homepage|Build Repository: Builds will be hosted on files.dengine.net
skyjake
21:10 Doomsday Engine Revision 9b97b565 (github): Homepage|Build Repository: Use source.dengine.net instead of code.iki.fi
skyjake
20:40 Doomsday Engine Revision ccc3f0ad (github): Documentation|Doxygen: liblegacy is part of the SDK
skyjake
20:18 Doomsday Engine Revision e5573ff2 (github): Documentation|Builder: SDK API docs cover both libcore and libshell
skyjake
15:13 Doomsday Engine Revision b0ab0404 (github): Homepage|Fixed: Incorrect image path on the Engine page
skyjake
11:50 Doomsday Engine Revision a19ce672 (github): Fixed|Homepage|Build Repository: PHP error (pass by reference in call)
skyjake
11:43 Doomsday Engine Revision 537a4097 (github): Homepage: Removed reliance on Dropbox for images, build feeds
Images are now hosted locally. The builds repository will be hosted
at files.dengine.net.
skyjake
11:42 Doomsday Engine Revision 37feb40b (github): Homepage: Removed obsolete HTML pages
skyjake

2015-11-05

21:24 Doomsday Engine Revision 3891c05b (github): Model Renderer: Added a couple of shaders suitable for opaque objects
skyjake
08:04 Doomsday Engine Revision 482f3aa3 (github): Model Renderer: Added fog to the model shaders
The fog start/end depths and the near/far clipping planes are passed
to the model shaders, which are expected to use ...
skyjake

2015-11-03

19:00 Doomsday Engine Revision a4975a30 (github): libcore|Record: Use hash-based member tables for efficient lookups
Previously these used QMap, but since there is no promise of the
members being ordered, it is better to use the more ...
skyjake
18:55 Doomsday Engine Revision b722f607 (github): Fixed|Clang: Minor compiler warnings
skyjake
18:40 Doomsday Engine Revision 61c595dd (github): Model Renderer|libgui: Don't try to bind uniforms that don't exist
The variables defined in the render block, outside any passes, apply
to all passes. However, if a pass uses a differe...
skyjake

2015-11-02

21:11 Doomsday Engine Revision 65471611 (github): Cleanup|Scripting: Macro for specializing script argument conversion
skyjake
19:22 Doomsday Engine Revision b9d4eaf4 (github): Refactor|Cleanup: Added IObject interface, used it in various classes
IObject represents an object that can be manipulated in Doomsday Script
as a record.
skyjake
08:35 Doomsday Engine Revision 4c8bc006 (github): Scripting|Process: Allow passing Record references in scriptCall()
Pointers and references to Record are handled by creating a variable
in the global namespace and using that to refer ...
skyjake
08:35 Doomsday Engine Revision 318c1a6e (github): Model Renderer: Pass damage inflictor mobj to the model asset's onDamage()
Process::scriptCall() automatically sets up a RecordValue to refer to
the object's namespace Record.
skyjake
08:35 Doomsday Engine Revision f44c8758 (github): Model Renderer: Renamed the generic model shader; added another shader
skyjake

2015-11-01

11:35 Doomsday Engine Revision b4982a75 (github): Merge branch 'gl2-models'
skyjake
11:31 Doomsday Engine Revision 28d77ca6 (github): Renderer|Refactor: Added tangentspace.glsl; moved lighting functions
Doomsday will now define the symbols DENG_VERTEX_SHADER or
DENG_FRAGMENT_SHADER when it compiles vertex and fragment ...
skyjake
 

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