danij's activity
From 2015-10-09 to 2015-10-22
2015-10-13
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01:48 Doomsday Engine Bug #2115: [HeXen] No sound from breaking a suit of armor
- Looking at this again with fresh eyes it turns out that this has a much simpler cause: Doomsday is using the wrong mo...
2015-10-12
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23:10 Doomsday Engine Bug #2115: [HeXen] No sound from breaking a suit of armor
- Deeper investigation reveals that while Doomsday is seemingly correct in stopping the sound immediately, at least whe...
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01:40 Doomsday Engine Bug #2115: [HeXen] No sound from breaking a suit of armor
- Right, the issue here concerns the lifetime of the emitter the sound is asked to play from and whether or not sounds ...
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00:45 Doomsday Engine Bug #2115: [HeXen] No sound from breaking a suit of armor
- The plot thickens. Playing the same sound manually from the console works as expected: @playsound SUITOFARMOR_BREAK@
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00:27 Doomsday Engine Bug #2115: [HeXen] No sound from breaking a suit of armor
- Interesting, the sound in question is being asked to play at the appropriate time, it's definition is found, the asso...
2015-10-11
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23:12 Doomsday Engine Revision c94ac4b8 (github): Savegame Tool: Bumped version number to 1.0.1
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23:11 Doomsday Engine Revision ab820f86 (github): Savegame Tool: Bumped version number to 1.0.1
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22:17 Doomsday Engine Bug #2120 (New): Failed to reject MAPINFO data in ZDoom-extended syntax (required parameter made optional)
- The ZDoom-extended @MAPINFO@ syntax makes a various changes to the Hexen syntax (supported). While the existing parse...
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21:51 Doomsday Engine Bug #2115 (In Progress): [HeXen] No sound from breaking a suit of armor
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21:10 Doomsday Engine Revision b18a2af2 (github): Fixed|Savegame Tool: Failed conversion of .dsg savegame with ambiguous game mode (typo)
- IssueID #2119
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21:08 Doomsday Engine Revision e388fdd1 (github): Fixed|Savegame Tool: Failed conversion of .dsg savegame with ambiguous game mode (typo)
- IssueID #2119
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19:40 Doomsday Engine Bug #2119: Failed conversion of .dsg savegame with ambiguous game mode
- I addressed the typo I mentioned above and converted your .dsg savegame successfully, which I'll attach to this repor...
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19:28 Doomsday Engine Bug #2119: Failed conversion of .dsg savegame with ambiguous game mode
- I've had a look at your .dsg file and it seems to be fine, however the intended game mode is ambiguous (due to a tech...
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19:17 Doomsday Engine Bug #2119 (In Progress): Failed conversion of .dsg savegame with ambiguous game mode
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18:50 Doomsday Engine Revision 51260e2b (github): Refactor|Audio|Client: Provide resource file paths to MusicPlayers as de::String
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18:38 Doomsday Engine Revision 3727328b (github): Refactor|Audio|Client: Implement audio::SdlMixerDriver's used channel LUT with QBitArray
- QBitArray is a good fit and it means we remove a liblegacy dependency
in the process (memory.h). -
17:59 Doomsday Engine Revision ab197760 (github): Cleanup|Audio|Client: Removed dead code for a CdPlayer in audio::SdlMixerDriver
- audio::IDriver no longer requires a driver to provide an API for all
playback interfaces regardless of whether the in... -
07:09 Doomsday Engine Revision f0631a27 (github): Refactor|Audio|Client: Hide use of sfxbuffer_t behind audio::Sound
- The higher levels of the audio system no longer need direct access to
the data buffer itself.
Todo: Check each drive... -
03:08 Doomsday Engine Revision 39a062b5 (github): Refactor|Audio|Client: Continued revising audio::Sound interface
- This interface should not assume the use of an attached (and possibly
external) sample data buffer. It should instead...
2015-10-10
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19:33 Doomsday Engine Revision dfe61ef2 (github): Refactor|Audio|Client: Use SoundEmitter in internal audio APIs
- While we can't yet use polymorphism with mobj_t we can however make
use of the SoundEmitter typedef at API level in o... -
08:07 Doomsday Engine Revision 4b1e2983 (github): Refactor|Audio|Client: Continued audio::System internal restructuring
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06:01 Doomsday Engine Revision d6b40f75 (github): Documentation|Audio|Client: audio::System apidoc improvements
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05:18 Doomsday Engine Revision eb6a3e6d (github): Refactor|Audio|Client: Cleanup; reordered audio/system.cpp
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04:34 Doomsday Engine Revision 714c5a61 (github): Refactor|Audio|Client: Fully encapsulate LogicSound management in audio::System
- Users of the audio::System should not need to be concerned with the
mechanics of managing logical sound tracking. Rat... -
00:37 Doomsday Engine Revision 07ae5265 (github): Audio|Client: Ensure audio drivers are shutdown in reverse-initialization order (2)
- Actually because each driver may provide multiple interfaces, which
may be initialized in any order - the initializat...
2015-10-09
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23:22 Doomsday Engine Revision 5a895539 (github): Audio|Client: Ensure audio drivers are shutdown in reverse-initialization order
- Note: Presently there is no "default audio driver" concept - one must
explicitly provide a full playback interface pr... -
03:48 Doomsday Engine Revision a82cbd4c (github): Audio|Client: Cleanup / typos
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01:28 Doomsday Engine Revision b7956ca8 (github): Audio|Client: Reimplemented audio playback interface enumeration
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