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danij's activity

From 2015-10-09 to 2015-10-22

2015-10-13

01:48 Doomsday Engine Bug #2115: [HeXen] No sound from breaking a suit of armor
Looking at this again with fresh eyes it turns out that this has a much simpler cause: Doomsday is using the wrong mo... danij

2015-10-12

23:10 Doomsday Engine Bug #2115: [HeXen] No sound from breaking a suit of armor
Deeper investigation reveals that while Doomsday is seemingly correct in stopping the sound immediately, at least whe... danij
01:40 Doomsday Engine Bug #2115: [HeXen] No sound from breaking a suit of armor
Right, the issue here concerns the lifetime of the emitter the sound is asked to play from and whether or not sounds ... danij
00:45 Doomsday Engine Bug #2115: [HeXen] No sound from breaking a suit of armor
The plot thickens. Playing the same sound manually from the console works as expected: @playsound SUITOFARMOR_BREAK@
...
danij
00:27 Doomsday Engine Bug #2115: [HeXen] No sound from breaking a suit of armor
Interesting, the sound in question is being asked to play at the appropriate time, it's definition is found, the asso... danij

2015-10-11

23:12 Doomsday Engine Revision c94ac4b8 (github): Savegame Tool: Bumped version number to 1.0.1
danij
23:11 Doomsday Engine Revision ab820f86 (github): Savegame Tool: Bumped version number to 1.0.1
danij
22:17 Doomsday Engine Bug #2120 (New): Failed to reject MAPINFO data in ZDoom-extended syntax (required parameter made optional)
The ZDoom-extended @MAPINFO@ syntax makes a various changes to the Hexen syntax (supported). While the existing parse... danij
21:51 Doomsday Engine Bug #2115 (In Progress): [HeXen] No sound from breaking a suit of armor
danij
21:10 Doomsday Engine Revision b18a2af2 (github): Fixed|Savegame Tool: Failed conversion of .dsg savegame with ambiguous game mode (typo)
IssueID #2119 danij
21:08 Doomsday Engine Revision e388fdd1 (github): Fixed|Savegame Tool: Failed conversion of .dsg savegame with ambiguous game mode (typo)
IssueID #2119 danij
19:40 Doomsday Engine Bug #2119: Failed conversion of .dsg savegame with ambiguous game mode
I addressed the typo I mentioned above and converted your .dsg savegame successfully, which I'll attach to this repor... danij
19:28 Doomsday Engine Bug #2119: Failed conversion of .dsg savegame with ambiguous game mode
I've had a look at your .dsg file and it seems to be fine, however the intended game mode is ambiguous (due to a tech... danij
19:17 Doomsday Engine Bug #2119 (In Progress): Failed conversion of .dsg savegame with ambiguous game mode
danij
18:50 Doomsday Engine Revision 51260e2b (github): Refactor|Audio|Client: Provide resource file paths to MusicPlayers as de::String
danij
18:38 Doomsday Engine Revision 3727328b (github): Refactor|Audio|Client: Implement audio::SdlMixerDriver's used channel LUT with QBitArray
QBitArray is a good fit and it means we remove a liblegacy dependency
in the process (memory.h).
danij
17:59 Doomsday Engine Revision ab197760 (github): Cleanup|Audio|Client: Removed dead code for a CdPlayer in audio::SdlMixerDriver
audio::IDriver no longer requires a driver to provide an API for all
playback interfaces regardless of whether the in...
danij
07:09 Doomsday Engine Revision f0631a27 (github): Refactor|Audio|Client: Hide use of sfxbuffer_t behind audio::Sound
The higher levels of the audio system no longer need direct access to
the data buffer itself.
Todo: Check each drive...
danij
03:08 Doomsday Engine Revision 39a062b5 (github): Refactor|Audio|Client: Continued revising audio::Sound interface
This interface should not assume the use of an attached (and possibly
external) sample data buffer. It should instead...
danij

2015-10-10

19:33 Doomsday Engine Revision dfe61ef2 (github): Refactor|Audio|Client: Use SoundEmitter in internal audio APIs
While we can't yet use polymorphism with mobj_t we can however make
use of the SoundEmitter typedef at API level in o...
danij
08:07 Doomsday Engine Revision 4b1e2983 (github): Refactor|Audio|Client: Continued audio::System internal restructuring
danij
06:01 Doomsday Engine Revision d6b40f75 (github): Documentation|Audio|Client: audio::System apidoc improvements
danij
05:18 Doomsday Engine Revision eb6a3e6d (github): Refactor|Audio|Client: Cleanup; reordered audio/system.cpp
danij
04:34 Doomsday Engine Revision 714c5a61 (github): Refactor|Audio|Client: Fully encapsulate LogicSound management in audio::System
Users of the audio::System should not need to be concerned with the
mechanics of managing logical sound tracking. Rat...
danij
00:37 Doomsday Engine Revision 07ae5265 (github): Audio|Client: Ensure audio drivers are shutdown in reverse-initialization order (2)
Actually because each driver may provide multiple interfaces, which
may be initialized in any order - the initializat...
danij

2015-10-09

23:22 Doomsday Engine Revision 5a895539 (github): Audio|Client: Ensure audio drivers are shutdown in reverse-initialization order
Note: Presently there is no "default audio driver" concept - one must
explicitly provide a full playback interface pr...
danij
03:48 Doomsday Engine Revision a82cbd4c (github): Audio|Client: Cleanup / typos
danij
01:28 Doomsday Engine Revision b7956ca8 (github): Audio|Client: Reimplemented audio playback interface enumeration
danij
 

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