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danij's activity

From 2015-10-09 to 2015-10-22

2015-10-13

01:48 Doomsday Engine Bug #2115: [HeXen] No sound from breaking a suit of armor
Looking at this again with fresh eyes it turns out that this has a much simpler cause: Doomsday is using the wrong mo... danij

2015-10-12

23:10 Doomsday Engine Bug #2115: [HeXen] No sound from breaking a suit of armor
Deeper investigation reveals that while Doomsday is seemingly correct in stopping the sound immediately, at least whe... danij
01:40 Doomsday Engine Bug #2115: [HeXen] No sound from breaking a suit of armor
Right, the issue here concerns the lifetime of the emitter the sound is asked to play from and whether or not sounds ... danij
00:45 Doomsday Engine Bug #2115: [HeXen] No sound from breaking a suit of armor
The plot thickens. Playing the same sound manually from the console works as expected: @playsound SUITOFARMOR_BREAK@
...
danij
00:27 Doomsday Engine Bug #2115: [HeXen] No sound from breaking a suit of armor
Interesting, the sound in question is being asked to play at the appropriate time, it's definition is found, the asso... danij

2015-10-11

22:17 Doomsday Engine Bug #2120 (New): Failed to reject MAPINFO data in ZDoom-extended syntax (required parameter made optional)
The ZDoom-extended @MAPINFO@ syntax makes a various changes to the Hexen syntax (supported). While the existing parse... danij
21:51 Doomsday Engine Bug #2115 (In Progress): [HeXen] No sound from breaking a suit of armor
danij
19:40 Doomsday Engine Bug #2119: Failed conversion of .dsg savegame with ambiguous game mode
I addressed the typo I mentioned above and converted your .dsg savegame successfully, which I'll attach to this repor... danij
19:28 Doomsday Engine Bug #2119: Failed conversion of .dsg savegame with ambiguous game mode
I've had a look at your .dsg file and it seems to be fine, however the intended game mode is ambiguous (due to a tech... danij
19:17 Doomsday Engine Bug #2119 (In Progress): Failed conversion of .dsg savegame with ambiguous game mode
danij
 

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