danij's activity
From 2015-10-09 to 2015-10-22
2015-10-13
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01:48 Doomsday Engine Bug #2115: [HeXen] No sound from breaking a suit of armor
- Looking at this again with fresh eyes it turns out that this has a much simpler cause: Doomsday is using the wrong mo...
2015-10-12
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23:10 Doomsday Engine Bug #2115: [HeXen] No sound from breaking a suit of armor
- Deeper investigation reveals that while Doomsday is seemingly correct in stopping the sound immediately, at least whe...
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01:40 Doomsday Engine Bug #2115: [HeXen] No sound from breaking a suit of armor
- Right, the issue here concerns the lifetime of the emitter the sound is asked to play from and whether or not sounds ...
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00:45 Doomsday Engine Bug #2115: [HeXen] No sound from breaking a suit of armor
- The plot thickens. Playing the same sound manually from the console works as expected: @playsound SUITOFARMOR_BREAK@
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00:27 Doomsday Engine Bug #2115: [HeXen] No sound from breaking a suit of armor
- Interesting, the sound in question is being asked to play at the appropriate time, it's definition is found, the asso...
2015-10-11
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22:17 Doomsday Engine Bug #2120 (New): Failed to reject MAPINFO data in ZDoom-extended syntax (required parameter made optional)
- The ZDoom-extended @MAPINFO@ syntax makes a various changes to the Hexen syntax (supported). While the existing parse...
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21:51 Doomsday Engine Bug #2115 (In Progress): [HeXen] No sound from breaking a suit of armor
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19:40 Doomsday Engine Bug #2119: Failed conversion of .dsg savegame with ambiguous game mode
- I addressed the typo I mentioned above and converted your .dsg savegame successfully, which I'll attach to this repor...
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19:28 Doomsday Engine Bug #2119: Failed conversion of .dsg savegame with ambiguous game mode
- I've had a look at your .dsg file and it seems to be fine, however the intended game mode is ambiguous (due to a tech...
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19:17 Doomsday Engine Bug #2119 (In Progress): Failed conversion of .dsg savegame with ambiguous game mode
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