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skyjake's activity

From 2015-09-20 to 2015-10-03

2015-09-29

19:34 Doomsday Engine Revision b3612357 (github): Changed release type to Stable
Candidate build was successful. skyjake

2015-09-27

10:10 Doomsday Engine Revision a15d593e (github): Bumped version number to 1.15.4 Candidate
skyjake
10:07 Doomsday Engine Revision b7690605 (github): Fixed|GL|libgui: Better compatibility with older OpenGL drivers
More robust FBO configuration that is more likely to work with
OpenGL 2.1 drivers.
However, some renderer features m...
skyjake

2015-09-26

21:43 Doomsday Engine Revision 9c4e9e77 (github): Fixed|Model Renderer|World: Defer triggering of state animations
A mobj may change states multiple times per tick. For instance, an
Ettin's attack could be restarted immediately duri...
skyjake

2015-09-24

08:03 Doomsday Engine Revision a3b7c31c (github): Fixed|Model Renderer: Yaw angle for flying objects
In a couple of places, the old `mf` pointer was still being used for
determining whether a model was available. Howev...
skyjake
08:01 Doomsday Engine Revision 16f3fb97 (github): libcore|Range: Added a method for random number generation
skyjake

2015-09-23

20:13 Doomsday Engine Revision 65cb42d4 (github): Fixed|Model Renderer|libgui: Clamping non-looping animations
The clamping was done in the wrong place, preventing animations from
finishing.
skyjake
 

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