skyjake's activity
From 2015-09-16 to 2015-09-29
2015-09-29
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19:34 Doomsday Engine Revision b3612357 (github): Changed release type to Stable
- Candidate build was successful.
2015-09-27
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10:10 Doomsday Engine Revision a15d593e (github): Bumped version number to 1.15.4 Candidate
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10:07 Doomsday Engine Revision b7690605 (github): Fixed|GL|libgui: Better compatibility with older OpenGL drivers
- More robust FBO configuration that is more likely to work with
OpenGL 2.1 drivers.
However, some renderer features m...
2015-09-26
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21:43 Doomsday Engine Revision 9c4e9e77 (github): Fixed|Model Renderer|World: Defer triggering of state animations
- A mobj may change states multiple times per tick. For instance, an
Ettin's attack could be restarted immediately duri...
2015-09-24
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08:03 Doomsday Engine Revision a3b7c31c (github): Fixed|Model Renderer: Yaw angle for flying objects
- In a couple of places, the old `mf` pointer was still being used for
determining whether a model was available. Howev... -
08:01 Doomsday Engine Revision 16f3fb97 (github): libcore|Range: Added a method for random number generation
2015-09-23
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20:13 Doomsday Engine Revision 65cb42d4 (github): Fixed|Model Renderer|libgui: Clamping non-looping animations
- The clamping was done in the wrong place, preventing animations from
finishing.
2015-09-19
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18:49 Doomsday Engine Revision 8f0223c9 (github): Merge branch 'master' into gl2-models
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16:03 Doomsday Engine Revision 2fc2a815 (github): Cleanup
- Whitespace.
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16:01 Doomsday Engine Revision 51547a3a (github): Fixed|Bindings|Client: Evaluating modifier condition for an event binding
- Provide a binding context for `B_CheckCondition`.
IssueID #2113 -
15:52 Doomsday Engine Revision 001ffc45 (github): Debug|Unix|libcore: Keeping track of where Counted objects are created
- If there are unreleased Counted objects when the client is shut down,
backtraces of their allocation are now printed.... -
15:33 Doomsday Engine Revision f67f98be (github): Fixed|libdoomsday: Release Doomsday Script functions used as bindings
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13:10 Doomsday Engine Revision cbb921e3 (github): Merge branch 'input-gamecontroller-presets'
2015-09-17
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21:21 Doomsday Engine Revision ce64280e (github): libcore|Config: Doomsday Script import override paths
- Config.importPath should only contain the user's overriding import
paths; the normal import paths are configured via ... -
21:19 Doomsday Engine Revision b88bdfcd (github): Input|Bindings|Client: Completed PS3 gamepad bindings
- Added inventory controls for Heretic and Hexen, and configured
deadlines appropriately for a PS3 gamepad.
IssueID #2112 -
21:09 Doomsday Engine Revision 33f4474e (github): All Games: Added impulse "flymode" (modifier 2)
- While "strafe" is for sideways movement, "flymode" is intended for
vertical movement. -
21:07 Doomsday Engine Revision a08646f7 (github): Console|libdoomsday: Regex-matching known words; added Console.listVars()
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20:07 Doomsday Engine Revision e759db24 (github): Scripting|libdoomsday: Added native "Console" module
- The built-in Console module provides access to the old-fashioned
console features via Doomsday Script.
Added binding... -
18:17 Doomsday Engine Revision 5a26a045 (github): libcore: Cleanup
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18:17 Doomsday Engine Revision 31a1981a (github): Fixed|Bindings|Client: Evaluating modifier condition for an event binding
- Provide a binding context for `B_CheckCondition`.
IssueID #2113
2015-09-16
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16:52 Doomsday Engine Revision b252c739 (github): Fixed|Model Renderer: Clamp non-looping animations before they wrap
- ModelDrawable always wraps animations to zero when they reach their
duration time. -
08:23 Doomsday Engine Revision 8f40b191 (github): UI|Input|Client: Added Game Controller settings to the Input Settings dialog
- ChoiceWidget used for the available controller presets. Replaced use
of the "joystick" term with the more generic "ga... -
08:22 Doomsday Engine Revision 3894e689 (github): Refactor: PrivateAutoPtr must be initialized with a value
- This avoid the pitfall of forgetting to instantiate the private
implementation. -
08:21 Doomsday Engine Revision a75624a4 (github): Input|Client: Controller presets via Doomsday Script; basic PS3 bindings
- The client's "controllers" DS module inserts a set of objects into the
Input.controllerPresets dictionary. Each objec...
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